EditorAnimInfo.cs 19 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Text;
  6. using BansheeEngine;
  7. namespace BansheeEditor
  8. {
  9. /** @addtogroup AnimationEditor
  10. * @{
  11. */
  12. /// <summary>
  13. /// A set of animation curves for a field of a certain type.
  14. /// </summary>
  15. internal struct FieldAnimCurves
  16. {
  17. public SerializableProperty.FieldType type;
  18. public EdAnimationCurve[] curves;
  19. }
  20. /// <summary>
  21. /// Stores tangent modes for an 3D vector animation curve (one mode for each keyframe).
  22. /// </summary>
  23. [SerializeObject]
  24. internal class EditorVector3CurveTangents
  25. {
  26. public string name;
  27. public TangentMode[] tangentsX;
  28. public TangentMode[] tangentsY;
  29. public TangentMode[] tangentsZ;
  30. }
  31. /// <summary>
  32. /// Stores tangent modes for an float animation curve (one mode for each keyframe).
  33. /// </summary>
  34. [SerializeObject]
  35. internal class EditorFloatCurveTangents
  36. {
  37. public string name;
  38. public TangentMode[] tangents;
  39. }
  40. /// <summary>
  41. /// Stores tangent information for all curves in an animation clip.
  42. /// </summary>
  43. [SerializeObject]
  44. internal class EditorAnimClipTangents
  45. {
  46. public EditorVector3CurveTangents[] positionCurves;
  47. public EditorVector3CurveTangents[] rotationCurves;
  48. public EditorVector3CurveTangents[] scaleCurves;
  49. public EditorFloatCurveTangents[] floatCurves;
  50. }
  51. /// <summary>
  52. /// Stores animation clip data for clips that are currently being edited.
  53. /// </summary>
  54. internal class EditorAnimClipInfo
  55. {
  56. public AnimationClip clip;
  57. public Dictionary<string, FieldAnimCurves> curves = new Dictionary<string, FieldAnimCurves>();
  58. public AnimationEvent[] events = new AnimationEvent[0];
  59. /// <summary>
  60. /// Loads curve and event information from the provided clip, and creates a new instance of this object containing
  61. /// the required data for editing the source clip in the animation editor.
  62. /// </summary>
  63. /// <param name="clip">Clip to load.</param>
  64. /// <returns>Editor specific editable information about an animation clip.</returns>
  65. public static EditorAnimClipInfo Create(AnimationClip clip)
  66. {
  67. EditorAnimClipInfo clipInfo = new EditorAnimClipInfo();
  68. clipInfo.clip = clip;
  69. AnimationCurves clipCurves = clip.Curves;
  70. EditorAnimClipTangents editorCurveData = null;
  71. string resourcePath = ProjectLibrary.GetPath(clip);
  72. if (!string.IsNullOrEmpty(resourcePath))
  73. {
  74. LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath);
  75. string clipName = PathEx.GetTail(resourcePath);
  76. if (entry != null && entry.Type == LibraryEntryType.File)
  77. {
  78. FileEntry fileEntry = (FileEntry)entry;
  79. ResourceMeta[] metas = fileEntry.ResourceMetas;
  80. for (int i = 0; i < metas.Length; i++)
  81. {
  82. if (clipName == metas[i].SubresourceName)
  83. {
  84. editorCurveData = metas[i].EditorData as EditorAnimClipTangents;
  85. break;
  86. }
  87. }
  88. }
  89. }
  90. if (editorCurveData == null)
  91. editorCurveData = new EditorAnimClipTangents();
  92. Action<NamedVector3Curve[], EditorVector3CurveTangents[], string> loadVector3Curve =
  93. (curves, tangents, subPath) =>
  94. {
  95. foreach (var curveEntry in curves)
  96. {
  97. TangentMode[] tangentsX = null;
  98. TangentMode[] tangentsY = null;
  99. TangentMode[] tangentsZ = null;
  100. foreach (var tangentEntry in tangents)
  101. {
  102. if (tangentEntry.name == curveEntry.Name)
  103. {
  104. tangentsX = tangentEntry.tangentsX;
  105. tangentsY = tangentEntry.tangentsY;
  106. tangentsZ = tangentEntry.tangentsZ;
  107. break;
  108. }
  109. }
  110. FieldAnimCurves fieldCurves = new FieldAnimCurves();
  111. fieldCurves.type = SerializableProperty.FieldType.Vector3;
  112. fieldCurves.curves = new EdAnimationCurve[3];
  113. fieldCurves.curves[0] = new EdAnimationCurve(curveEntry.X, tangentsX);
  114. fieldCurves.curves[1] = new EdAnimationCurve(curveEntry.Y, tangentsY);
  115. fieldCurves.curves[2] = new EdAnimationCurve(curveEntry.Z, tangentsZ);
  116. string curvePath = curveEntry.Name.TrimEnd('/') + subPath;
  117. clipInfo.curves[curvePath] = fieldCurves;
  118. }
  119. };
  120. loadVector3Curve(clipCurves.PositionCurves, editorCurveData.positionCurves, "/Position");
  121. loadVector3Curve(clipCurves.RotationCurves, editorCurveData.rotationCurves, "/Rotation");
  122. loadVector3Curve(clipCurves.ScaleCurves, editorCurveData.scaleCurves, "/Scale");
  123. // Find which individual float curves belong to the same field
  124. Dictionary<string, Tuple<int, int, bool>[]> floatCurveMapping = new Dictionary<string, Tuple<int, int, bool>[]>();
  125. {
  126. int curveIdx = 0;
  127. foreach (var curveEntry in clipCurves.FloatCurves)
  128. {
  129. string path = curveEntry.Name;
  130. string pathNoSuffix = null;
  131. string pathSuffix;
  132. if (path.Length >= 2)
  133. {
  134. pathSuffix = path.Substring(path.Length - 2, 2);
  135. pathNoSuffix = path.Substring(0, path.Length - 2);
  136. }
  137. else
  138. pathSuffix = "";
  139. int tangentIdx = -1;
  140. int currentTangentIdx = 0;
  141. foreach (var tangentEntry in editorCurveData.floatCurves)
  142. {
  143. if (tangentEntry.name == curveEntry.Name)
  144. {
  145. tangentIdx = currentTangentIdx;
  146. break;
  147. }
  148. currentTangentIdx++;
  149. }
  150. Animation.PropertySuffixInfo suffixInfo;
  151. if (Animation.PropertySuffixInfos.TryGetValue(pathSuffix, out suffixInfo))
  152. {
  153. Tuple<int, int, bool>[] curveInfo;
  154. if (!floatCurveMapping.TryGetValue(pathNoSuffix, out curveInfo))
  155. curveInfo = new Tuple<int, int, bool>[4];
  156. curveInfo[suffixInfo.elementIdx] = Tuple.Create(curveIdx, tangentIdx, suffixInfo.isVector);
  157. floatCurveMapping[pathNoSuffix] = curveInfo;
  158. }
  159. else
  160. {
  161. Tuple<int, int, bool>[] curveInfo = new Tuple<int, int, bool>[4];
  162. curveInfo[0] = Tuple.Create(curveIdx, tangentIdx, suffixInfo.isVector);
  163. floatCurveMapping[path] = curveInfo;
  164. }
  165. curveIdx++;
  166. }
  167. }
  168. foreach (var KVP in floatCurveMapping)
  169. {
  170. int numCurves = 0;
  171. for (int i = 0; i < 4; i++)
  172. {
  173. if (KVP.Value[i] == null)
  174. continue;
  175. numCurves++;
  176. }
  177. if (numCurves == 0)
  178. continue; // Invalid curve
  179. FieldAnimCurves fieldCurves = new FieldAnimCurves();
  180. // Deduce type (note that all single value types are assumed to be float even if their source type is int or bool)
  181. if (numCurves == 1)
  182. fieldCurves.type = SerializableProperty.FieldType.Float;
  183. else if (numCurves == 2)
  184. fieldCurves.type = SerializableProperty.FieldType.Vector2;
  185. else if (numCurves == 3)
  186. fieldCurves.type = SerializableProperty.FieldType.Vector3;
  187. else // 4 curves
  188. {
  189. bool isVector = KVP.Value[0].Item3;
  190. if (isVector)
  191. fieldCurves.type = SerializableProperty.FieldType.Vector4;
  192. else
  193. fieldCurves.type = SerializableProperty.FieldType.Color;
  194. }
  195. fieldCurves.curves = new EdAnimationCurve[numCurves];
  196. for (int i = 0; i < numCurves; i++)
  197. {
  198. int curveIdx = KVP.Value[i].Item1;
  199. int tangentIdx = KVP.Value[i].Item2;
  200. TangentMode[] tangents = null;
  201. if (tangentIdx != -1)
  202. tangents = editorCurveData.floatCurves[tangentIdx].tangents;
  203. fieldCurves.curves[i] = new EdAnimationCurve(clipCurves.FloatCurves[curveIdx].Curve, tangents);
  204. }
  205. string curvePath = KVP.Key;
  206. clipInfo.curves[curvePath] = fieldCurves;
  207. }
  208. // Add events
  209. clipInfo.events = clip.Events;
  210. return clipInfo;
  211. }
  212. /// <summary>
  213. /// Checks is the specified animation clip is imported from an external file, or created within the editor.
  214. /// </summary>
  215. /// <param name="clip">Clip to check.</param>
  216. /// <returns>True if the clip is imported from an external file (e.g. FBX file), or false if the clip is a native
  217. /// resource created within the editor.</returns>
  218. public static bool IsClipImported(AnimationClip clip)
  219. {
  220. string resourcePath = ProjectLibrary.GetPath(clip);
  221. return ProjectLibrary.IsSubresource(resourcePath);
  222. }
  223. /// <summary>
  224. /// Saves the animation curves and events stored in this object, into the associated animation clip resource.
  225. /// Relevant animation clip resource must already be created and exist in the project library.
  226. /// </summary>
  227. public void SaveToClip()
  228. {
  229. bool clipIsImported = IsClipImported(clip);
  230. if (!clipIsImported)
  231. {
  232. List<NamedVector3Curve> positionCurves = new List<NamedVector3Curve>();
  233. List<NamedVector3Curve> rotationCurves = new List<NamedVector3Curve>();
  234. List<NamedVector3Curve> scaleCurves = new List<NamedVector3Curve>();
  235. List<NamedFloatCurve> floatCurves = new List<NamedFloatCurve>();
  236. List<EditorVector3CurveTangents> positionTangents = new List<EditorVector3CurveTangents>();
  237. List<EditorVector3CurveTangents> rotationTangents = new List<EditorVector3CurveTangents>();
  238. List<EditorVector3CurveTangents> scaleTangents = new List<EditorVector3CurveTangents>();
  239. List<EditorFloatCurveTangents> floatTangents = new List<EditorFloatCurveTangents>();
  240. foreach (var kvp in curves)
  241. {
  242. string[] pathEntries = kvp.Key.Split('/');
  243. if (pathEntries.Length == 0)
  244. continue;
  245. string lastEntry = pathEntries[pathEntries.Length - 1];
  246. if (lastEntry == "Position" || lastEntry == "Rotation" || lastEntry == "Scale")
  247. {
  248. StringBuilder sb = new StringBuilder();
  249. for (int i = 0; i < pathEntries.Length - 2; i++)
  250. sb.Append(pathEntries[i] + "/");
  251. if (pathEntries.Length > 1)
  252. sb.Append(pathEntries[pathEntries.Length - 2]);
  253. string curvePath = sb.ToString();
  254. NamedVector3Curve curve = new NamedVector3Curve(curvePath,
  255. new AnimationCurve(kvp.Value.curves[0].KeyFrames),
  256. new AnimationCurve(kvp.Value.curves[1].KeyFrames),
  257. new AnimationCurve(kvp.Value.curves[2].KeyFrames));
  258. EditorVector3CurveTangents tangents = new EditorVector3CurveTangents();
  259. tangents.name = curvePath;
  260. tangents.tangentsX = kvp.Value.curves[0].TangentModes;
  261. tangents.tangentsY = kvp.Value.curves[1].TangentModes;
  262. tangents.tangentsZ = kvp.Value.curves[2].TangentModes;
  263. if (lastEntry == "Position")
  264. {
  265. positionCurves.Add(curve);
  266. positionTangents.Add(tangents);
  267. }
  268. else if (lastEntry == "Rotation")
  269. {
  270. rotationCurves.Add(curve);
  271. rotationTangents.Add(tangents);
  272. }
  273. else if (lastEntry == "Scale")
  274. {
  275. scaleCurves.Add(curve);
  276. scaleTangents.Add(tangents);
  277. }
  278. }
  279. else
  280. {
  281. Action<int, string> addCurve = (idx, subPath) =>
  282. {
  283. string path = kvp.Key + subPath;
  284. NamedFloatCurve curve = new NamedFloatCurve(path,
  285. new AnimationCurve(kvp.Value.curves[idx].KeyFrames));
  286. EditorFloatCurveTangents tangents = new EditorFloatCurveTangents();
  287. tangents.name = path;
  288. tangents.tangents = kvp.Value.curves[idx].TangentModes;
  289. floatCurves.Add(curve);
  290. floatTangents.Add(tangents);
  291. };
  292. switch (kvp.Value.type)
  293. {
  294. case SerializableProperty.FieldType.Vector2:
  295. addCurve(0, ".x");
  296. addCurve(1, ".y");
  297. break;
  298. case SerializableProperty.FieldType.Vector3:
  299. addCurve(0, ".x");
  300. addCurve(1, ".y");
  301. addCurve(2, ".z");
  302. break;
  303. case SerializableProperty.FieldType.Vector4:
  304. addCurve(0, ".x");
  305. addCurve(1, ".y");
  306. addCurve(2, ".z");
  307. addCurve(3, ".w");
  308. break;
  309. case SerializableProperty.FieldType.Color:
  310. addCurve(0, ".r");
  311. addCurve(1, ".g");
  312. addCurve(2, ".b");
  313. addCurve(3, ".a");
  314. break;
  315. case SerializableProperty.FieldType.Bool:
  316. case SerializableProperty.FieldType.Int:
  317. case SerializableProperty.FieldType.Float:
  318. addCurve(0, "");
  319. break;
  320. }
  321. }
  322. }
  323. AnimationCurves newClipCurves = new AnimationCurves();
  324. newClipCurves.PositionCurves = positionCurves.ToArray();
  325. newClipCurves.RotationCurves = rotationCurves.ToArray();
  326. newClipCurves.ScaleCurves = scaleCurves.ToArray();
  327. newClipCurves.FloatCurves = floatCurves.ToArray();
  328. clip.Curves = newClipCurves;
  329. clip.Events = events;
  330. string resourcePath = ProjectLibrary.GetPath(clip);
  331. ProjectLibrary.Save(clip);
  332. // Save tangents for editor only use
  333. LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath);
  334. string clipName = PathEx.GetTail(resourcePath);
  335. if (entry != null && entry.Type == LibraryEntryType.File)
  336. {
  337. FileEntry fileEntry = (FileEntry)entry;
  338. ResourceMeta[] metas = fileEntry.ResourceMetas;
  339. for (int i = 0; i < metas.Length; i++)
  340. {
  341. if (clipName == metas[i].SubresourceName)
  342. {
  343. EditorAnimClipTangents newCurveData = new EditorAnimClipTangents();
  344. newCurveData.positionCurves = positionTangents.ToArray();
  345. newCurveData.rotationCurves = rotationTangents.ToArray();
  346. newCurveData.scaleCurves = scaleTangents.ToArray();
  347. newCurveData.floatCurves = floatTangents.ToArray();
  348. ProjectLibrary.SetEditorData(resourcePath, newCurveData);
  349. break;
  350. }
  351. }
  352. }
  353. }
  354. else
  355. {
  356. string resourcePath = ProjectLibrary.GetPath(clip);
  357. LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath);
  358. if (entry != null && entry.Type == LibraryEntryType.File)
  359. {
  360. FileEntry fileEntry = (FileEntry)entry;
  361. MeshImportOptions meshImportOptions = (MeshImportOptions)fileEntry.Options;
  362. string clipName = PathEx.GetTail(resourcePath);
  363. List<ImportedAnimationEvents> newEvents = new List<ImportedAnimationEvents>();
  364. newEvents.AddRange(meshImportOptions.AnimationEvents);
  365. bool isExisting = false;
  366. for (int i = 0; i < newEvents.Count; i++)
  367. {
  368. if (newEvents[i].name == clipName)
  369. {
  370. newEvents[i].events = events;
  371. isExisting = true;
  372. break;
  373. }
  374. }
  375. if (!isExisting)
  376. {
  377. ImportedAnimationEvents newEntry = new ImportedAnimationEvents();
  378. newEntry.name = clipName;
  379. newEntry.events = events;
  380. newEvents.Add(newEntry);
  381. }
  382. meshImportOptions.AnimationEvents = newEvents.ToArray();
  383. ProjectLibrary.Reimport(resourcePath, meshImportOptions, true);
  384. }
  385. }
  386. }
  387. }
  388. /** @} */
  389. }