BearishSun fb505fd6fd More work on screen space reflections преди 8 години
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BsGpuResourcePool.cpp 1a1b8bc0d5 Hierarchical Z generation преди 8 години
BsImageBasedLighting.cpp 824849ff57 Added upsampling to SSAO (untested) преди 8 години
BsLightGrid.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class преди 8 години
BsLightProbes.cpp 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients преди 8 години
BsLightRendering.cpp fb505fd6fd More work on screen space reflections преди 8 години
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics преди 8 години
BsPostProcessing.cpp fb505fd6fd More work on screen space reflections преди 8 години
BsRenderBeast.cpp 068c65b9e0 More work on light probe indirect lighting преди 8 години
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins преди 8 години
BsRenderTargets.cpp 824849ff57 Added upsampling to SSAO (untested) преди 8 години
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsRendererScene.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) преди 8 години
BsRendererView.cpp 068c65b9e0 More work on light probe indirect lighting преди 8 години
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsShadowRendering.cpp 8723b20968 Cascaded shadow maps functional on Vulkan преди 8 години
BsStandardDeferredLighting.cpp 824849ff57 Added upsampling to SSAO (untested) преди 8 години