BsGUIVector4Field.h 815 B

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsGUIFieldBase.h"
  4. #include "CmVector4.h"
  5. namespace BansheeEditor
  6. {
  7. class BS_ED_EXPORT GUIVector4Field : public TGUIField<GUIVector4Field>
  8. {
  9. public:
  10. static const CM::String& getGUITypeName();
  11. GUIVector4Field(const PrivatelyConstruct& dummy, const BS::GUIContent& labelContent, CM::UINT32 labelWidth,
  12. const CM::String& labelStyle, const CM::String& inputBoxStyle, const BS::GUILayoutOptions& layoutOptions, bool withLabel);
  13. CM::Vector4 getValue() const;
  14. void setValue(const CM::Vector4& value);
  15. protected:
  16. virtual ~GUIVector4Field() { }
  17. protected:
  18. static const CM::UINT32 ELEMENT_LABEL_WIDTH;
  19. GUIFloatField* mFieldX;
  20. GUIFloatField* mFieldY;
  21. GUIFloatField* mFieldZ;
  22. GUIFloatField* mFieldW;
  23. };
  24. }