BsGUIColor.cpp 4.5 KB

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  1. #include "BsGUIColor.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsGUILayoutOptions.h"
  7. #include "BsGUIMouseEvent.h"
  8. #include "BsGUIHelper.h"
  9. #include "BsBuiltinResources.h"
  10. #include "CmTexture.h"
  11. using namespace CamelotFramework;
  12. using namespace BansheeEngine;
  13. namespace BansheeEditor
  14. {
  15. const float GUIColor::ALPHA_SPLIT_POSITION = 0.75f;
  16. GUIColor::GUIColor(const CM::String& styleName, const GUILayoutOptions& layoutOptions)
  17. :GUIElement(styleName, layoutOptions), mColorSprite(nullptr), mAlphaSprite(nullptr)
  18. {
  19. mColorSprite = cm_new<ImageSprite, PoolAlloc>();
  20. mAlphaSprite = cm_new<ImageSprite, PoolAlloc>();
  21. mColorImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  22. mAlphaImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  23. }
  24. GUIColor::~GUIColor()
  25. {
  26. cm_delete<PoolAlloc>(mColorSprite);
  27. cm_delete<PoolAlloc>(mAlphaSprite);
  28. }
  29. const String& GUIColor::getGUITypeName()
  30. {
  31. static String name = "Color";
  32. return name;
  33. }
  34. GUIColor* GUIColor::create(const CM::String& styleName)
  35. {
  36. return new (cm_alloc<GUIColor, PoolAlloc>()) GUIColor(getStyleName<GUIColor>(styleName), GUILayoutOptions::create());
  37. }
  38. GUIColor* GUIColor::create(const GUIOptions& layoutOptions, const CM::String& styleName)
  39. {
  40. return new (cm_alloc<GUIColor, PoolAlloc>()) GUIColor(getStyleName<GUIColor>(styleName), GUILayoutOptions::create(layoutOptions));
  41. }
  42. void GUIColor::setColor(const Color& color)
  43. {
  44. mColor = color;
  45. mColorImageDesc.color = mColor;
  46. mColorImageDesc.color.a = 1.0f;
  47. mAlphaImageDesc.color = Color::White * mColor.a;
  48. mAlphaImageDesc.color.a = 1.0f;
  49. markContentAsDirty();
  50. }
  51. UINT32 GUIColor::getNumRenderElements() const
  52. {
  53. UINT32 numElements = mColorSprite->getNumRenderElements();
  54. numElements += mAlphaSprite->getNumRenderElements();
  55. return numElements;
  56. }
  57. const GUIMaterialInfo& GUIColor::getMaterial(UINT32 renderElementIdx) const
  58. {
  59. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  60. if(renderElementIdx >= alphaSpriteIdx)
  61. return mAlphaSprite->getMaterial(alphaSpriteIdx - renderElementIdx);
  62. else
  63. return mColorSprite->getMaterial(renderElementIdx);
  64. }
  65. UINT32 GUIColor::getNumQuads(UINT32 renderElementIdx) const
  66. {
  67. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  68. UINT32 numQuads = 0;
  69. if(renderElementIdx >= alphaSpriteIdx)
  70. numQuads = mAlphaSprite->getNumQuads(alphaSpriteIdx - renderElementIdx);
  71. else
  72. numQuads = mColorSprite->getNumQuads(renderElementIdx);
  73. return numQuads;
  74. }
  75. void GUIColor::updateRenderElementsInternal()
  76. {
  77. mColorImageDesc.width = (UINT32)(mWidth * ALPHA_SPLIT_POSITION);
  78. mColorImageDesc.height = mHeight;
  79. mAlphaImageDesc.width = mWidth - mColorImageDesc.width;
  80. mAlphaImageDesc.height = mHeight;
  81. mColorSprite->update(mColorImageDesc);
  82. mAlphaSprite->update(mAlphaImageDesc);
  83. GUIElement::updateRenderElementsInternal();
  84. }
  85. void GUIColor::updateClippedBounds()
  86. {
  87. mClippedBounds = RectI(0, 0, mWidth, mHeight);
  88. if(mClipRect.width > 0 && mClipRect.height > 0)
  89. mClippedBounds.clip(mClipRect);
  90. mClippedBounds.x += mOffset.x;
  91. mClippedBounds.y += mOffset.y;
  92. }
  93. Vector2I GUIColor::_getOptimalSize() const
  94. {
  95. return GUIHelper::calcOptimalContentsSize(Vector2I(80, 10), *_getStyle(), _getLayoutOptions()); // Arbitrary size
  96. }
  97. void GUIColor::fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  98. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  99. {
  100. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  101. if(renderElementIdx < alphaSpriteIdx)
  102. {
  103. mColorSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  104. vertexStride, indexStride, renderElementIdx, mOffset, mClipRect);
  105. return;
  106. }
  107. else if(renderElementIdx >= alphaSpriteIdx)
  108. {
  109. Vector2I alphaOffset = mOffset;
  110. UINT32 xOffset = (UINT32)(mWidth * ALPHA_SPLIT_POSITION);
  111. alphaOffset.x += xOffset;
  112. RectI alphaClipRect = mClipRect;
  113. alphaClipRect.x -= xOffset;
  114. mAlphaSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  115. vertexStride, indexStride, alphaSpriteIdx - renderElementIdx, alphaOffset, alphaClipRect);
  116. }
  117. }
  118. bool GUIColor::mouseEvent(const GUIMouseEvent& ev)
  119. {
  120. if(ev.getType() == GUIMouseEventType::MouseUp)
  121. {
  122. // TODO
  123. return true;
  124. }
  125. return false;
  126. }
  127. }