BsScriptGUILabel.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptGUILabel : public ScriptObject<ScriptGUILabel>
  7. {
  8. public:
  9. static void initMetaData();
  10. GUILabel* getInternalValue() const { return mLabel; }
  11. void* getNativeRaw() const { return mLabel; }
  12. private:
  13. static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions);
  14. static void internal_destroyInstance(ScriptGUILabel* nativeInstance);
  15. static void internal_setContent(ScriptGUILabel* nativeInstance, MonoObject* content);
  16. static void internal_destroy(ScriptGUILabel* nativeInstance);
  17. static void internal_setVisible(ScriptGUILabel* nativeInstance, bool visible);
  18. static void internal_setParent(ScriptGUILabel* nativeInstance, MonoObject* parentLayout);
  19. static void initRuntimeData();
  20. ScriptGUILabel(GUILabel* label);
  21. void destroy();
  22. GUILabel* mLabel;
  23. bool mIsDestroyed;
  24. };
  25. }