BsScriptGUITexture.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsGUITexture.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptGUITexture : public ScriptObject<ScriptGUITexture>
  8. {
  9. public:
  10. static void initMetaData();
  11. GUITexture* getInternalValue() const { return mTexture; }
  12. void* getNativeRaw() const { return mTexture; }
  13. private:
  14. static void internal_createInstance(MonoObject* instance, MonoObject* texture,
  15. GUIImageScaleMode scale, MonoString* style, MonoArray* guiOptions);
  16. static void internal_destroyInstance(ScriptGUITexture* nativeInstance);
  17. static void internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture);
  18. static void internal_destroy(ScriptGUITexture* nativeInstance);
  19. static void internal_setVisible(ScriptGUITexture* nativeInstance, bool visible);
  20. static void internal_setParent(ScriptGUITexture* nativeInstance, MonoObject* parentLayout);
  21. static void initRuntimeData();
  22. ScriptGUITexture(GUITexture* texture);
  23. void destroy();
  24. GUITexture* mTexture;
  25. bool mIsDestroyed;
  26. };
  27. }