BearishSun 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute 8 éve
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Blit.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 éve
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute 8 éve
DebugDraw.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 éve
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
DeferredDirectionalLight.bsl bee6a1a7b1 WIP: Deferred MSAA 8 éve
DeferredPointLight.bsl bee6a1a7b1 WIP: Deferred MSAA 8 éve
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
IrradianceComputeSH.bsl 187fe74be3 WIP: Getting OpenGL up to date 8 éve
IrradianceEvaluate.bsl 4a269d2a88 WIP: Getting Vulkan up to date 8 éve
IrradianceProjectSH.bsl 187fe74be3 WIP: Getting OpenGL up to date 8 éve
IrradianceReduceSH.bsl 187fe74be3 WIP: Getting OpenGL up to date 8 éve
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 éve
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
MSAACoverage.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 éve
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 éve
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 éve
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 éve
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 éve
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 éve
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
PPFXAA.bsl 845452c806 Added FXAA 8 éve
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 éve
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 éve
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 éve
PPSSAO.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 éve
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 éve
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 éve
PPSSRResolve.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 éve
PPSSRStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 éve
PPSSRTrace.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 éve
PPTonemapping.bsl b1f8ff1a17 Feature: Deferred MSAA 8 éve
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 éve
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 éve
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 éve
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 éve
ShadowProject.bsl bdcdee2641 Clean up and polish for SSRR 8 éve
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 éve
ShadowProjectStencil.bsl bdcdee2641 Clean up and polish for SSRR 8 éve
Skybox.bsl 9aef51e069 All renderer materials refactored: 8 éve
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 éve
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 éve
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL 8 éve
TetrahedraRender.bsl 38f39b60ea WIP: Getting OpenGL up to date 8 éve
TiledDeferredImageBasedLighting.bsl 97aeb51353 WIP: Getting OpenGL up to date 8 éve
TiledDeferredLighting.bsl 8e451ac36f WIP - Deferred MSAA 8 éve
Transparent.bsl 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 éve