BsRenderWindowManager.cpp 6.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Managers/BsRenderWindowManager.h"
  4. #include "Platform/BsPlatform.h"
  5. using namespace std::placeholders;
  6. namespace bs
  7. {
  8. RenderWindowManager::RenderWindowManager()
  9. :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr)
  10. {
  11. Platform::onMouseLeftWindow.connect(std::bind(&RenderWindowManager::windowMouseLeft, this, _1));
  12. }
  13. RenderWindowManager::~RenderWindowManager()
  14. {
  15. }
  16. SPtr<RenderWindow> RenderWindowManager::create(RENDER_WINDOW_DESC& desc, SPtr<RenderWindow> parentWindow)
  17. {
  18. UINT32 id = ct::RenderWindowManager::instance().mNextWindowId.fetch_add(1, std::memory_order_relaxed);
  19. SPtr<RenderWindow> renderWindow = createImpl(desc, id, parentWindow);
  20. renderWindow->_setThisPtr(renderWindow);
  21. {
  22. Lock lock(mWindowMutex);
  23. mWindows[renderWindow->mWindowId] = renderWindow.get();
  24. }
  25. renderWindow->initialize();
  26. return renderWindow;
  27. }
  28. void RenderWindowManager::notifyWindowDestroyed(RenderWindow* window)
  29. {
  30. {
  31. Lock lock(mWindowMutex);
  32. auto iterFind = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  33. [&](const MoveOrResizeData& x) { return x.window == window; });
  34. if(iterFind != mMovedOrResizedWindows.end())
  35. mMovedOrResizedWindows.erase(iterFind);
  36. if (mNewWindowInFocus == window)
  37. mNewWindowInFocus = nullptr;
  38. mWindows.erase(window->mWindowId);
  39. mDirtyProperties.erase(window);
  40. }
  41. }
  42. void RenderWindowManager::notifyFocusReceived(ct::RenderWindow* coreWindow)
  43. {
  44. Lock lock(mWindowMutex);
  45. RenderWindow* window = getNonCore(coreWindow);
  46. mNewWindowInFocus = window;
  47. }
  48. void RenderWindowManager::notifyFocusLost(ct::RenderWindow* coreWindow)
  49. {
  50. Lock lock(mWindowMutex);
  51. mNewWindowInFocus = nullptr;
  52. }
  53. void RenderWindowManager::notifyMovedOrResized(ct::RenderWindow* coreWindow)
  54. {
  55. Lock lock(mWindowMutex);
  56. RenderWindow* window = getNonCore(coreWindow);
  57. if (window == nullptr)
  58. return;
  59. auto iterFind = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  60. [&](const MoveOrResizeData& x) { return x.window == window; });
  61. const RenderWindowProperties& props = coreWindow->getProperties();
  62. MoveOrResizeData* moveResizeData = nullptr;
  63. if (iterFind != end(mMovedOrResizedWindows))
  64. {
  65. moveResizeData = &*iterFind;
  66. }
  67. else
  68. {
  69. MoveOrResizeData newEntry;
  70. newEntry.window = window;
  71. mMovedOrResizedWindows.push_back(newEntry);
  72. moveResizeData = &mMovedOrResizedWindows.back();
  73. }
  74. moveResizeData->x = props.left;
  75. moveResizeData->y = props.top;
  76. moveResizeData->width = props.width;
  77. moveResizeData->height = props.height;
  78. }
  79. void RenderWindowManager::notifySyncDataDirty(ct::RenderWindow* coreWindow)
  80. {
  81. Lock lock(mWindowMutex);
  82. RenderWindow* window = getNonCore(coreWindow);
  83. if (window != nullptr)
  84. mDirtyProperties.insert(window);
  85. }
  86. void RenderWindowManager::windowMouseLeft(ct::RenderWindow* coreWindow)
  87. {
  88. Lock lock(mWindowMutex);
  89. RenderWindow* window = getNonCore(coreWindow);
  90. auto iterFind = std::find(begin(mMouseLeftWindows), end(mMouseLeftWindows), window);
  91. if (iterFind == end(mMouseLeftWindows))
  92. mMouseLeftWindows.push_back(window);
  93. }
  94. void RenderWindowManager::_update()
  95. {
  96. RenderWindow* newWinInFocus = nullptr;
  97. Vector<MoveOrResizeData> movedOrResizedWindows;
  98. Vector<RenderWindow*> mouseLeftWindows;
  99. {
  100. Lock lock(mWindowMutex);
  101. newWinInFocus = mNewWindowInFocus;
  102. for (auto& moveResizeData : mMovedOrResizedWindows)
  103. {
  104. RenderWindow* window = moveResizeData.window;
  105. const RenderWindowProperties& props = window->getProperties();
  106. // Need to eliminate non-dirty ones because it's possible we already triggered the resize event
  107. // if the resize call originated from the sim thread, so we don't trigger it twice.
  108. bool isDirty = moveResizeData.x != props.left || moveResizeData.y != props.top
  109. || moveResizeData.width != props.width || moveResizeData.height != props.height;
  110. if (isDirty)
  111. movedOrResizedWindows.push_back(moveResizeData);
  112. }
  113. mMovedOrResizedWindows.clear();
  114. mouseLeftWindows = mMouseLeftWindows;
  115. mMouseLeftWindows.clear();
  116. for (auto& dirtyPropertyWindow : mDirtyProperties)
  117. dirtyPropertyWindow->syncProperties();
  118. mDirtyProperties.clear();
  119. }
  120. if(mWindowInFocus != newWinInFocus)
  121. {
  122. if(mWindowInFocus != nullptr)
  123. onFocusLost(*mWindowInFocus);
  124. if(newWinInFocus != nullptr)
  125. onFocusGained(*newWinInFocus);
  126. mWindowInFocus = newWinInFocus;
  127. }
  128. for (auto& moveResizeData : movedOrResizedWindows)
  129. {
  130. moveResizeData.window->onResized();
  131. }
  132. if (!onMouseLeftWindow.empty())
  133. {
  134. for (auto& window : mouseLeftWindows)
  135. onMouseLeftWindow(*window);
  136. }
  137. }
  138. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  139. {
  140. Lock lock(mWindowMutex);
  141. Vector<RenderWindow*> windows;
  142. for (auto& windowPair : mWindows)
  143. windows.push_back(windowPair.second);
  144. return windows;
  145. }
  146. RenderWindow* RenderWindowManager::getNonCore(const ct::RenderWindow* window) const
  147. {
  148. auto iterFind = mWindows.find(window->mWindowId);
  149. if (iterFind != mWindows.end())
  150. return iterFind->second;
  151. return nullptr;
  152. }
  153. namespace ct
  154. {
  155. RenderWindowManager::RenderWindowManager()
  156. {
  157. mNextWindowId = 0;
  158. }
  159. SPtr<RenderWindow> RenderWindowManager::create(RENDER_WINDOW_DESC& desc)
  160. {
  161. UINT32 id = mNextWindowId.fetch_add(1, std::memory_order_relaxed);
  162. SPtr<RenderWindow> renderWindow = createInternal(desc, id);
  163. renderWindow->initialize();
  164. return renderWindow;
  165. }
  166. void RenderWindowManager::_update()
  167. {
  168. Lock lock(mWindowMutex);
  169. for (auto& dirtyPropertyWindow : mDirtyProperties)
  170. dirtyPropertyWindow->syncProperties();
  171. mDirtyProperties.clear();
  172. }
  173. void RenderWindowManager::windowCreated(RenderWindow* window)
  174. {
  175. Lock lock(mWindowMutex);
  176. mCreatedWindows.push_back(window);
  177. }
  178. void RenderWindowManager::windowDestroyed(RenderWindow* window)
  179. {
  180. {
  181. Lock lock(mWindowMutex);
  182. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  183. if (iterFind == mCreatedWindows.end())
  184. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  185. mCreatedWindows.erase(iterFind);
  186. mDirtyProperties.erase(window);
  187. }
  188. }
  189. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  190. {
  191. Lock lock(mWindowMutex);
  192. return mCreatedWindows;
  193. }
  194. void RenderWindowManager::notifySyncDataDirty(RenderWindow* window)
  195. {
  196. Lock lock(mWindowMutex);
  197. mDirtyProperties.insert(window);
  198. }
  199. }
  200. }