- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Renderer/BsIBLUtility.h"
- namespace bs { namespace ct
- {
- const UINT32 IBLUtility::REFLECTION_CUBEMAP_SIZE = 256;
- const UINT32 IBLUtility::IRRADIANCE_CUBEMAP_SIZE = 32;
- const IBLUtility& gIBLUtility()
- {
- return IBLUtility::instance();
- }
- }}
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