BsD3D11HLSLParamParser.cpp 14 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11HLSLParamParser.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "RenderAPI/BsGpuParamDesc.h"
  6. #include "Error/BsException.h"
  7. #include "Debug/BsDebug.h"
  8. namespace bs { namespace ct
  9. {
  10. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuProgramType type, GpuParamDesc& desc,
  11. List<VertexElement>* inputParams)
  12. {
  13. const char* commentString = nullptr;
  14. ID3DBlob* pIDisassembly = nullptr;
  15. char* pDisassembly = nullptr;
  16. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  17. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  18. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  19. if (FAILED(hr))
  20. BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  21. ID3D11ShaderReflection* shaderReflection;
  22. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  23. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  24. if (FAILED(hr))
  25. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  26. D3D11_SHADER_DESC shaderDesc;
  27. hr = shaderReflection->GetDesc(&shaderDesc);
  28. if (FAILED(hr))
  29. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  30. if (inputParams != nullptr)
  31. {
  32. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  33. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  34. {
  35. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  36. if (FAILED(hr))
  37. BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  38. // We don't care about system value semantics
  39. if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
  40. continue;
  41. inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
  42. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
  43. }
  44. }
  45. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  46. {
  47. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  48. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  49. if (FAILED(hr))
  50. BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  51. parseResource(bindingDesc, type, desc);
  52. }
  53. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  54. {
  55. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  56. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  57. parseBuffer(shaderReflectionConstantBuffer, desc);
  58. }
  59. shaderReflection->Release();
  60. }
  61. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuProgramType type,
  62. GpuParamDesc& desc)
  63. {
  64. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  65. {
  66. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  67. {
  68. GpuParamBlockDesc blockDesc;
  69. blockDesc.name = resourceDesc.Name;
  70. blockDesc.slot = resourceDesc.BindPoint + i;
  71. blockDesc.set = mapParameterToSet(type, ParamType::ConstantBuffer);
  72. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  73. if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
  74. blockDesc.isShareable = false;
  75. else
  76. blockDesc.isShareable = true;
  77. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  78. }
  79. else
  80. {
  81. GpuParamObjectDesc memberDesc;
  82. memberDesc.name = resourceDesc.Name;
  83. memberDesc.slot = resourceDesc.BindPoint + i;
  84. memberDesc.type = GPOT_UNKNOWN;
  85. switch(resourceDesc.Type)
  86. {
  87. case D3D_SIT_SAMPLER:
  88. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  89. memberDesc.set = mapParameterToSet(type, ParamType::Sampler);
  90. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  91. break;
  92. case D3D_SIT_TEXTURE:
  93. {
  94. bool isTexture = true;
  95. switch (resourceDesc.Dimension)
  96. {
  97. case D3D_SRV_DIMENSION_TEXTURE1D:
  98. memberDesc.type = GPOT_TEXTURE1D;
  99. break;
  100. case D3D_SRV_DIMENSION_TEXTURE1DARRAY:
  101. memberDesc.type = GPOT_TEXTURE1DARRAY;
  102. break;
  103. case D3D_SRV_DIMENSION_TEXTURE2D:
  104. memberDesc.type = GPOT_TEXTURE2D;
  105. break;
  106. case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
  107. memberDesc.type = GPOT_TEXTURE2DARRAY;
  108. break;
  109. case D3D_SRV_DIMENSION_TEXTURE3D:
  110. memberDesc.type = GPOT_TEXTURE3D;
  111. break;
  112. case D3D_SRV_DIMENSION_TEXTURECUBE:
  113. memberDesc.type = GPOT_TEXTURECUBE;
  114. break;
  115. case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:
  116. memberDesc.type = GPOT_TEXTURECUBEARRAY;
  117. break;
  118. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  119. memberDesc.type = GPOT_TEXTURE2DMS;
  120. break;
  121. case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY:
  122. memberDesc.type = GPOT_TEXTURE2DMSARRAY;
  123. break;
  124. case D3D_SRV_DIMENSION_BUFFER:
  125. memberDesc.type = GPOT_BYTE_BUFFER;
  126. isTexture = false;
  127. break;
  128. default:
  129. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  130. }
  131. if (memberDesc.type != GPOT_UNKNOWN)
  132. {
  133. memberDesc.set = mapParameterToSet(type, ParamType::Texture);
  134. if (isTexture)
  135. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  136. else
  137. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  138. }
  139. }
  140. break;
  141. case D3D_SIT_STRUCTURED:
  142. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  143. memberDesc.set = mapParameterToSet(type, ParamType::Texture);
  144. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  145. break;
  146. case D3D_SIT_BYTEADDRESS:
  147. memberDesc.type = GPOT_BYTE_BUFFER;
  148. memberDesc.set = mapParameterToSet(type, ParamType::Texture);
  149. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  150. break;
  151. case D3D11_SIT_UAV_RWTYPED:
  152. {
  153. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  154. switch (resourceDesc.Dimension)
  155. {
  156. case D3D_SRV_DIMENSION_TEXTURE1D:
  157. memberDesc.type = GPOT_RWTEXTURE1D;
  158. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  159. break;
  160. case D3D_SRV_DIMENSION_TEXTURE1DARRAY:
  161. memberDesc.type = GPOT_RWTEXTURE1DARRAY;
  162. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  163. break;
  164. case D3D_SRV_DIMENSION_TEXTURE2D:
  165. memberDesc.type = GPOT_RWTEXTURE2D;
  166. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  167. break;
  168. case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
  169. memberDesc.type = GPOT_RWTEXTURE2DARRAY;
  170. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  171. break;
  172. case D3D_SRV_DIMENSION_TEXTURE3D:
  173. memberDesc.type = GPOT_RWTEXTURE3D;
  174. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  175. break;
  176. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  177. memberDesc.type = GPOT_RWTEXTURE2DMS;
  178. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  179. break;
  180. case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY:
  181. memberDesc.type = GPOT_RWTEXTURE2DMSARRAY;
  182. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  183. break;
  184. case D3D_SRV_DIMENSION_BUFFER:
  185. memberDesc.type = GPOT_RWTYPED_BUFFER;
  186. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  187. break;
  188. default:
  189. LOGWRN("Skipping typed UAV because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  190. }
  191. break;
  192. }
  193. case D3D11_SIT_UAV_RWSTRUCTURED:
  194. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  195. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  196. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  197. break;
  198. case D3D11_SIT_UAV_RWBYTEADDRESS:
  199. memberDesc.type = GPOT_RWBYTE_BUFFER;
  200. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  201. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  202. break;
  203. case D3D_SIT_UAV_APPEND_STRUCTURED:
  204. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  205. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  206. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  207. break;
  208. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  209. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  210. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  211. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  212. break;
  213. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  214. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  215. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  216. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  217. break;
  218. default:
  219. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  220. }
  221. }
  222. }
  223. }
  224. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection,
  225. GpuParamDesc& desc)
  226. {
  227. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  228. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  229. if (FAILED(hr))
  230. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  231. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  232. {
  233. // Not supported (most likely a constant buffer used internally by DX)
  234. return;
  235. }
  236. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  237. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  238. {
  239. ID3D11ShaderReflectionVariable* varRef = bufferReflection->GetVariableByIndex(j);
  240. D3D11_SHADER_VARIABLE_DESC varDesc;
  241. hr = varRef->GetDesc(&varDesc);
  242. if (FAILED(hr))
  243. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  244. ID3D11ShaderReflectionType* varRefType = varRef->GetType();
  245. D3D11_SHADER_TYPE_DESC varTypeDesc;
  246. varRefType->GetDesc(&varTypeDesc);
  247. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  248. }
  249. blockDesc.blockSize = constantBufferDesc.Size / 4;
  250. }
  251. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc,
  252. GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  253. {
  254. GpuParamDataDesc memberDesc;
  255. memberDesc.name = varDesc.Name;
  256. memberDesc.paramBlockSlot = paramBlock.slot;
  257. memberDesc.paramBlockSet = paramBlock.set;
  258. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  259. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  260. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  261. // Determine individual element size in the array
  262. if(memberDesc.arraySize > 1)
  263. {
  264. // Find array element size (reported size is total size of array, minus unused register slots)
  265. int totalArraySize = (varDesc.Size / 4);
  266. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  267. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  268. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  269. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  270. }
  271. else
  272. {
  273. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  274. memberDesc.arrayElementStride = memberDesc.elementSize;
  275. }
  276. switch(varTypeDesc.Class)
  277. {
  278. case D3D_SVC_SCALAR:
  279. {
  280. switch(varTypeDesc.Type)
  281. {
  282. case D3D_SVT_BOOL:
  283. memberDesc.type = GPDT_BOOL;
  284. break;
  285. case D3D_SVT_INT:
  286. case D3D_SVT_UINT:
  287. memberDesc.type = GPDT_INT1;
  288. break;
  289. case D3D_SVT_FLOAT:
  290. memberDesc.type = GPDT_FLOAT1;
  291. break;
  292. default:
  293. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  294. }
  295. }
  296. break;
  297. case D3D_SVC_VECTOR:
  298. {
  299. switch(varTypeDesc.Type)
  300. {
  301. case D3D_SVT_UINT:
  302. case D3D_SVT_INT:
  303. {
  304. switch(varTypeDesc.Columns)
  305. {
  306. case 1:
  307. memberDesc.type = GPDT_INT1;
  308. break;
  309. case 2:
  310. memberDesc.type = GPDT_INT2;
  311. break;
  312. case 3:
  313. memberDesc.type = GPDT_INT3;
  314. break;
  315. case 4:
  316. memberDesc.type = GPDT_INT4;
  317. break;
  318. }
  319. }
  320. break;
  321. case D3D_SVT_FLOAT:
  322. {
  323. switch(varTypeDesc.Columns)
  324. {
  325. case 1:
  326. memberDesc.type = GPDT_FLOAT1;
  327. break;
  328. case 2:
  329. memberDesc.type = GPDT_FLOAT2;
  330. break;
  331. case 3:
  332. memberDesc.type = GPDT_FLOAT3;
  333. break;
  334. case 4:
  335. memberDesc.type = GPDT_FLOAT4;
  336. break;
  337. }
  338. }
  339. break;
  340. }
  341. }
  342. break;
  343. case D3D_SVC_MATRIX_COLUMNS:
  344. case D3D_SVC_MATRIX_ROWS:
  345. switch(varTypeDesc.Rows)
  346. {
  347. case 2:
  348. switch(varTypeDesc.Columns)
  349. {
  350. case 2:
  351. memberDesc.type = GPDT_MATRIX_2X2;
  352. break;
  353. case 3:
  354. memberDesc.type = GPDT_MATRIX_2X3;
  355. break;
  356. case 4:
  357. memberDesc.type = GPDT_MATRIX_2X4;
  358. break;
  359. }
  360. break;
  361. case 3:
  362. switch(varTypeDesc.Columns)
  363. {
  364. case 2:
  365. memberDesc.type = GPDT_MATRIX_3X2;
  366. break;
  367. case 3:
  368. memberDesc.type = GPDT_MATRIX_3X3;
  369. break;
  370. case 4:
  371. memberDesc.type = GPDT_MATRIX_3X4;
  372. break;
  373. }
  374. break;
  375. case 4:
  376. switch(varTypeDesc.Columns)
  377. {
  378. case 2:
  379. memberDesc.type = GPDT_MATRIX_4X2;
  380. break;
  381. case 3:
  382. memberDesc.type = GPDT_MATRIX_4X3;
  383. break;
  384. case 4:
  385. memberDesc.type = GPDT_MATRIX_4X4;
  386. break;
  387. }
  388. break;
  389. }
  390. break;
  391. case D3D_SVC_STRUCT:
  392. memberDesc.type = GPDT_STRUCT;
  393. break;
  394. default:
  395. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  396. }
  397. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  398. }
  399. UINT32 D3D11HLSLParamParser::mapParameterToSet(GpuProgramType progType, ParamType paramType)
  400. {
  401. UINT32 progTypeIdx = (UINT32)progType;
  402. UINT32 paramTypeIdx = (UINT32)paramType;
  403. return progTypeIdx * (UINT32)ParamType::Count + paramTypeIdx;
  404. }
  405. }}