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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsVulkanFramebuffer.h"
- namespace bs { namespace ct
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Description of a single swap chain surface. */
- struct SwapChainSurface
- {
- VulkanImage* image;
- VulkanSemaphore* sync;
- bool acquired;
- bool needsWait;
- VulkanFramebuffer* framebuffer;
- VULKAN_FRAMEBUFFER_DESC framebufferDesc;
- };
- /** Vulkan swap chain containing two or more buffers for rendering and presenting onto the screen. */
- class VulkanSwapChain : INonCopyable
- {
- public:
- ~VulkanSwapChain();
- /**
- * Rebuilds the swap chain with the provided properties. Destroys any previously existing swap chain. Caller must
- * ensure the swap chain is not used at the device when this is called.
- */
- void rebuild(const SPtr<VulkanDevice>& device, VkSurfaceKHR surface, UINT32 width, UINT32 height, bool vsync,
- VkFormat colorFormat, VkColorSpaceKHR colorSpace, bool createDepth, VkFormat depthFormat);
- /**
- * Returns the actual width of the swap chain, in pixels. This might differ from the requested size in case it
- * wasn't supported.
- */
- UINT32 getWidth() const { return mWidth; }
- /**
- * Returns the actual height of the swap chain, in pixels. This might differ from the requested size in case it
- * wasn't supported.
- */
- UINT32 getHeight() const { return mHeight; }
- /**
- * Acquires a new back buffer image. Caller can retrieve the surface by calling getBackBuffer(). Caller must wait
- * on the semaphore provided by the surface before rendering to it.
- *
- * @note Must only be called once in-between present() calls, or before the first present() call.
- */
- void acquireBackBuffer();
- /**
- * Prepares the swap chain for the present operation.
- *
- * @param[out] backBufferIdx Index of the image representing the current back buffer.
- * @return True if there is anything to present, false otherwise.
- */
- bool prepareForPresent(UINT32& backBufferIdx);
- /** Notifies the chain that the semaphore waiting for the back buffer to become available is being waited on. */
- void notifyBackBufferWaitIssued();
- /** Returns information describing the current back buffer. */
- const SwapChainSurface& getBackBuffer() { return mSurfaces[mCurrentBackBufferIdx]; }
- /** Returns the number of available color surfaces. */
- UINT32 getNumColorSurfaces() const { return (UINT32)mSurfaces.size(); }
- /** Returns the internal swap chain handle. */
- VkSwapchainKHR getHandle() const { return mSwapChain; }
- private:
- /** Destroys current swap chain and depth stencil image (if any). */
- void clear(VkSwapchainKHR swapChain);
- SPtr<VulkanDevice> mDevice;
- VkSwapchainKHR mSwapChain = VK_NULL_HANDLE;
- UINT32 mWidth = 0;
- UINT32 mHeight = 0;
- Vector<SwapChainSurface> mSurfaces;
- VulkanImage* mDepthStencilImage = nullptr;
- UINT32 mCurrentSemaphoreIdx = 0;
- UINT32 mCurrentBackBufferIdx = 0;
- };
- /** @} */
- }}
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