Marko Pintera 8bc3903ee2 Viewport properly resized with its render target 12 anni fa
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
Win32 b08adffb6c Work on tabbed title bar 12 anni fa
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
CmApplication.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCommandQueue.h d66d2016cd Added a std::queue with custom allocator 12 anni fa
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCoreObject.h df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCursor.h b0b6182dab Working OS cursor in DX11 12 anni fa
CmDeferredRenderContext.h d66d2016cd Added a std::queue with custom allocator 12 anni fa
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFontDesc.h f215bc5700 Added custom allocator for most STL containers 12 anni fa
CmFontImportOptions.h 5d477cd8a7 Added support for non-antialiased font rendering 12 anni fa
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFontRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 anni fa
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 anni fa
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuBuffer.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuParams.h 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 anni fa
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 12 anni fa
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 anni fa
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 anni fa
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmInput.h c6a04b525a Removing Input mouse/key callbacks 12 anni fa
CmInputHandler.h 637530c1f1 GUI manager mouse events implemented (not tested) 12 anni fa
CmMaterial.h 07ca908526 Ported byte allocations to an easier to use system 12 anni fa
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMaterialRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMesh.h 8737226e5f Added a dummy texture and a dummy mesh 12 anni fa
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 12 anni fa
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmMeshManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 anni fa
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 anni fa
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 anni fa
CmPrerequisites.h 9c598ab4ef Added a stack allocator 12 anni fa
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 anni fa
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 anni fa
CmRenderSystemCapabilities.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderSystemManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmRenderTarget.h 8bc3903ee2 Viewport properly resized with its render target 12 anni fa
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderWindow.h 8bc3903ee2 Viewport properly resized with its render target 12 anni fa
CmRenderWindowManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 anni fa
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRendererManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourceHandle.h 1eafbaa11b More new alloc system porting 12 anni fa
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 anni fa
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneObject.h 1eafbaa11b More new alloc system porting 12 anni fa
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmTextUtility.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmTexture.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 anni fa
CmTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 anni fa
CmTextureRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 anni fa
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmViewport.h 8bc3903ee2 Viewport properly resized with its render target 12 anni fa
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 anni fa
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa