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GL
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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GLSL
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30320c2eba
WIP: macOS port
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7 年 前 |
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Linux
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0f55a14b92
WIP: macOS port
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7 年 前 |
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MacOS
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30320c2eba
WIP: macOS port
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7 年 前 |
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Win32
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 年 前 |
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BsGLBuffer.cpp
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79b973bc30
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLBuffer.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLCommandBuffer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLCommandBuffer.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLCommandBufferManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLCommandBufferManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLContext.cpp
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 年 前 |
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BsGLContext.h
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLEventQuery.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLEventQuery.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLFrameBufferObject.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLFrameBufferObject.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLGpuBuffer.cpp
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 年 前 |
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BsGLGpuBuffer.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLGpuParamBlockBuffer.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLGpuParamBlockBuffer.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLHardwareBufferManager.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLHardwareBufferManager.h
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLIndexBuffer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLIndexBuffer.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLOcclusionQuery.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLOcclusionQuery.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLPixelBuffer.cpp
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30320c2eba
WIP: macOS port
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7 年 前 |
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BsGLPixelBuffer.h
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3c1b9baaac
Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face
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8 年 前 |
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BsGLPixelFormat.cpp
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLPixelFormat.h
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLPlugin.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLPrerequisites.h
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5c5f9b3252
WIP: macOS port
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7 年 前 |
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BsGLQueryManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLQueryManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLRenderAPI.cpp
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ff4188ee13
Bugfix: Issue with param block size calculation when they contain array elements
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8 年 前 |
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BsGLRenderAPI.h
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7e7dbd580d
Bugfix: OpenGL stencil operations on back faces are now applied properly
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8 年 前 |
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BsGLRenderAPIFactory.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLRenderAPIFactory.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLRenderTexture.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLRenderTexture.h
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a799813ebc
WIP: Getting OpenGL up to date
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8 年 前 |
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BsGLRenderWindowManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLRenderWindowManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLSupport.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLSupport.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLTexture.cpp
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3c1b9baaac
Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face
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8 年 前 |
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BsGLTexture.h
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3c1b9baaac
Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face
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8 年 前 |
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BsGLTextureManager.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLTextureManager.h
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLTextureView.cpp
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5d331c2f55
Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state
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8 年 前 |
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BsGLTextureView.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLTimerQuery.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLTimerQuery.h
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266484ff97
WIP: Linux port
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8 年 前 |
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BsGLUtil.h
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0f55a14b92
WIP: macOS port
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7 年 前 |
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BsGLVertexArrayObjectManager.cpp
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 年 前 |
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BsGLVertexArrayObjectManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |
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BsGLVertexBuffer.cpp
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d9a0c06295
Bugfix: OpenGL buffer copies are now performed correctly
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8 年 前 |
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BsGLVertexBuffer.h
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266484ff97
WIP: Linux port
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8 年 前 |
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CMakeLists.txt
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5c5f9b3252
WIP: macOS port
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7 年 前 |
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CMakeSources.cmake
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5c5f9b3252
WIP: macOS port
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7 年 前 |
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glew.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |