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DeferredBasePass.bslinc
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014bac08b8
Renderer can now handle morph animation
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9 年之前 |
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DeferredLightPass.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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DeferredPointLightPass.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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GBuffer.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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NormalVertexInput.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPBase.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPTonemapCommon.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 年之前 |
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PPWhiteBalance.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PerCameraData.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PerObjectData.bslinc
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7832d7d165
Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame
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9 年之前 |
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ResolveCommon.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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SkinnedVertexInput.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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SpriteImage.bslinc
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23561ee03b
Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call
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9 年之前 |
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Surface.bslinc
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76dee9fbf8
Morph shape animation (WIP)
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9 年之前 |
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VolumeRenderBase.bslinc
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |