BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 年之前
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation 9 年之前
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
DeferredPointLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance 9 年之前
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 年之前
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 年之前
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
SpriteImage.bslinc 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 年之前
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) 9 年之前
VolumeRenderBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前