BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 jaren geleden
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 jaren geleden
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 jaren geleden
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 jaren geleden
SpriteText.bsl 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 jaren geleden
TestFX.bsl e4637da406 Added tags to material techniques 9 jaren geleden