BearishSun 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture 9 lat temu
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 lat temu
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 lat temu
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanFramebuffer.h 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar 9 lat temu
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 lat temu
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 lat temu
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection 9 lat temu
BsVulkanHardwareBuffer.h 8fb4b163d0 Vulkan buffer updates: 9 lat temu
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 lat temu
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 lat temu
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanResource.h 8fb4b163d0 Vulkan buffer updates: 9 lat temu
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources 9 lat temu
BsVulkanTexture.h 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture 9 lat temu
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation 9 lat temu
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu