BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 лет назад
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BsLightRendering.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsObjectRendering.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 лет назад
BsPostProcessing.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 лет назад
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRendererCamera.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 лет назад
BsRendererObject.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 лет назад
BsSamplerOverrides.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад