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ThirdParty
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1b1895f796
WIP VisualStudio project syncing
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10 years ago |
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Win32
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724442dc25
Text rendering will no longer move a word to a newline if that means leaving the current line empty
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10 years ago |
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BsAABox.cpp
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f33b14ebe1
Fixed lag between material updates when rendering GUI
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11 years ago |
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BsAsyncOp.cpp
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4667ba6cc9
Making blockUntilComplete an internal method
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11 years ago |
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BsBinaryCloner.cpp
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612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
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10 years ago |
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BsBinaryDiff.cpp
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsBinarySerializer.cpp
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8c7b5abb5a
Fixing issues when attempting to serialize and deserialize null objects
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10 years ago |
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BsBitmapWriter.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsBounds.cpp
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4101088f37
Massive refactor due to work on Renderer
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11 years ago |
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BsCapsule.cpp
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a4c60121f4
WIP work on handles
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11 years ago |
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BsColor.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsConvexVolume.cpp
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331d4ac2aa
Frustum culling working
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11 years ago |
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BsDataStream.cpp
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3fec99f712
New crash reporting functionality tested and working
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10 years ago |
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BsDebug.cpp
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2932956d12
Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them
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10 years ago |
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BsDegree.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 years ago |
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BsDynLib.cpp
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baaa09abee
Added CrashHandler (untested)
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10 years ago |
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BsDynLibManager.cpp
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baaa09abee
Added CrashHandler (untested)
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10 years ago |
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BsException.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsFileSerializer.cpp
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8c7b5abb5a
Fixing issues when attempting to serialize and deserialize null objects
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10 years ago |
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BsFrameAlloc.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 years ago |
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BsGlobalFrameAlloc.cpp
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d0c5ecfb11
Global frame alloc
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10 years ago |
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BsIReflectable.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 years ago |
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BsLineSegment3.cpp
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a4c60121f4
WIP work on handles
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11 years ago |
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BsLog.cpp
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2932956d12
Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them
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10 years ago |
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BsManagedDataBlock.cpp
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsMath.cpp
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23ac844b5d
A couple of fixes that handle opening of drop down windows and menus at proper location
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10 years ago |
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BsMatrix3.cpp
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dc03bfa1f2
Fixing a scene object transform issue when re-parenting objects
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10 years ago |
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BsMatrix4.cpp
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17e7648476
Work on handles:
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11 years ago |
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BsMemStack.cpp
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d0c5ecfb11
Global frame alloc
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10 years ago |
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BsMemoryAllocator.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsMemorySerializer.cpp
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1ff5442ad7
Better RTTI object cloning (untested)
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10 years ago |
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BsMessageHandler.cpp
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9e0a56737c
Fixed an issue where unsubscribing from a message didn't properly remove the subscription
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10 years ago |
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BsPath.cpp
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70fd7975f4
Fixed an issue where project library was reimporting files on every project load
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10 years ago |
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BsPlane.cpp
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331d4ac2aa
Frustum culling working
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11 years ago |
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BsQuaternion.cpp
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94a69a20bb
Various improvements to math libraries
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10 years ago |
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BsRTTIField.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsRTTIType.cpp
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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11 years ago |
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BsRadian.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 years ago |
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BsRay.cpp
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fb655afe7f
Started work on C# camera
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11 years ago |
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BsRect2.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 years ago |
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BsRect2I.cpp
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51bc2f8ae1
Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active
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10 years ago |
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BsRect3.cpp
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9fbd25a56f
Added free rotate and free scale handles (WIP)
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11 years ago |
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BsSerializedObject.cpp
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsSphere.cpp
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fb655afe7f
Started work on C# camera
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11 years ago |
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BsString.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 years ago |
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BsStringID.cpp
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 years ago |
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BsTaskScheduler.cpp
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsTestOutput.cpp
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4867d3a4a3
Added test case for scene object commit and restore
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11 years ago |
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BsTestSuite.cpp
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4867d3a4a3
Added test case for scene object commit and restore
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11 years ago |
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BsTexAtlasGenerator.cpp
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsThreadPool.cpp
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2932956d12
Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them
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10 years ago |
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BsTime.cpp
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53ff33bd57
Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action
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10 years ago |
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BsTorus.cpp
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9b7e69903c
Fixed ray-torus intersection so it properly handles all quadrants
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11 years ago |
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BsUtil.cpp
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3a73e65b09
VS integration finished (for now)
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10 years ago |
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BsVector2.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsVector2I.cpp
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17e7648476
Work on handles:
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11 years ago |
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BsVector3.cpp
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17e7648476
Work on handles:
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11 years ago |
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BsVector4.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |