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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for Renderable.
- */
- class BS_SCR_BE_EXPORT ScriptRenderable : public ScriptObject < ScriptRenderable >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeRenderable")
- /**
- * @brief Returns the native wrapped renderable handler.
- */
- SPtr<Renderable> getInternal() const { return mRenderable; }
- private:
- ScriptRenderable(MonoObject* managedInstance, const HSceneObject& parentSO);
- ~ScriptRenderable();
- /**
- * @brief Updates the internal transform of the renderable handled according to
- * the scene object it is attached to.
- */
- void updateTransform(const HSceneObject& parent);
- /**
- * @brief Destroys the internal renderable handler object.
- */
- void destroy();
- SPtr<Renderable> mRenderable;
- UINT32 mLastUpdateHash;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* instance, ScriptSceneObject* parentSO);
- static void internal_UpdateTransform(ScriptRenderable* thisPtr, ScriptSceneObject* parentSO);
- static void internal_SetMesh(ScriptRenderable* thisPtr, ScriptMesh* mesh);
- static void internal_GetBounds(ScriptRenderable* thisPtr, ScriptSceneObject* parentSO, AABox* box, Sphere* sphere);
- static UINT64 internal_GetLayers(ScriptRenderable* thisPtr);
- static void internal_SetLayers(ScriptRenderable* thisPtr, UINT64 layers);
- static void internal_SetMaterial(ScriptRenderable* thisPtr, ScriptMaterial* material, int index);
- static void internal_SetMaterials(ScriptRenderable* thisPtr, MonoArray* materials);
- static void internal_OnDestroy(ScriptRenderable* thisPtr);
- };
- }
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