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- #include "BsScriptLight.h"
- #include "BsScriptSceneObject.h"
- #include "BsSceneObject.h"
- #include "BsScriptSceneObject.h"
- #include "BsSceneManager.h"
- namespace BansheeEngine
- {
- ScriptLight::ScriptLight(MonoObject* managedInstance, const HSceneObject& parentSO)
- :ScriptObject(managedInstance), mLight(nullptr), mLastUpdateHash(0)
- {
- mLight = Light::create();
- gSceneManager()._registerLight(mLight, parentSO);
- }
- ScriptLight::~ScriptLight()
- {
- }
- void ScriptLight::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Create", &ScriptLight::internal_create);
- metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptLight::internal_getType);
- metaData.scriptClass->addInternalCall("Internal_SetType", &ScriptLight::internal_setType);
- metaData.scriptClass->addInternalCall("Internal_GetCastsShadow", &ScriptLight::internal_getCastsShadow);
- metaData.scriptClass->addInternalCall("Internal_SetCastsShadow", &ScriptLight::internal_setCastsShadow);
- metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptLight::internal_getColor);
- metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptLight::internal_setColor);
- metaData.scriptClass->addInternalCall("Internal_GetRange", &ScriptLight::internal_getRange);
- metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptLight::internal_setRange);
- metaData.scriptClass->addInternalCall("Internal_GetIntensity", &ScriptLight::internal_getIntensity);
- metaData.scriptClass->addInternalCall("Internal_SetIntensity", &ScriptLight::internal_setIntensity);
- metaData.scriptClass->addInternalCall("Internal_GetSpotAngle", &ScriptLight::internal_getSpotAngle);
- metaData.scriptClass->addInternalCall("Internal_SetSpotAngle", &ScriptLight::internal_setSpotAngle);
- metaData.scriptClass->addInternalCall("Internal_GetSpotFalloffAngle", &ScriptLight::internal_getSpotFalloffAngle);
- metaData.scriptClass->addInternalCall("Internal_SetSpotFalloffAngle", &ScriptLight::internal_setSpotFalloffAngle);
- metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptLight::internal_getBounds);
- metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptLight::internal_updateTransform);
- metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptLight::internal_onDestroy);
- }
- void ScriptLight::internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
- {
- HSceneObject so;
- if (parentSO != nullptr)
- so = parentSO->getNativeHandle();
- ScriptLight* nativeInstance = new (bs_alloc<ScriptLight>()) ScriptLight(managedInstance, so);
- }
- LightType ScriptLight::internal_getType(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getType();
- }
- void ScriptLight::internal_setType(ScriptLight* thisPtr, LightType type)
- {
- thisPtr->getInternal()->setType(type);
- }
- bool ScriptLight::internal_getCastsShadow(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getCastsShadow();
- }
- void ScriptLight::internal_setCastsShadow(ScriptLight* thisPtr, bool castsShadow)
- {
- thisPtr->getInternal()->setCastsShadow(castsShadow);
- }
- Color ScriptLight::internal_getColor(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getColor();
- }
- void ScriptLight::internal_setColor(ScriptLight* thisPtr, Color color)
- {
- thisPtr->getInternal()->setColor(color);
- }
- float ScriptLight::internal_getRange(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getRange();
- }
- void ScriptLight::internal_setRange(ScriptLight* thisPtr, float range)
- {
- thisPtr->getInternal()->setRange(range);
- }
- float ScriptLight::internal_getIntensity(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getIntensity();
- }
- void ScriptLight::internal_setIntensity(ScriptLight* thisPtr, float intensity)
- {
- thisPtr->getInternal()->setIntensity(intensity);
- }
- Degree ScriptLight::internal_getSpotAngle(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getSpotAngle();
- }
- void ScriptLight::internal_setSpotAngle(ScriptLight* thisPtr, Degree spotAngle)
- {
- thisPtr->getInternal()->setSpotAngle(spotAngle);
- }
- Degree ScriptLight::internal_getSpotFalloffAngle(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getSpotFalloffAngle();
- }
- void ScriptLight::internal_setSpotFalloffAngle(ScriptLight* thisPtr, Degree spotFalloffAngle)
- {
- thisPtr->getInternal()->setSpotFalloffAngle(spotFalloffAngle);
- }
- Sphere ScriptLight::internal_getBounds(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getBounds();
- }
- void ScriptLight::internal_updateTransform(ScriptLight* thisPtr, ScriptSceneObject* parent)
- {
- HSceneObject parentSO = parent->getNativeSceneObject();
- if (!parentSO.isDestroyed())
- thisPtr->getInternal()->_updateTransform(parentSO);
- }
- void ScriptLight::internal_onDestroy(ScriptLight* instance)
- {
- gSceneManager()._unregisterLight(instance->getInternal());
- instance->getInternal()->destroy();
- }
- }
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