BsScriptMeshData.cpp 11 KB

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  1. #include "BsScriptMeshData.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsScriptColor.h"
  8. #include "BsScriptVector.h"
  9. #include "BsScriptBoneWeight.h"
  10. #include "BsVertexDataDesc.h"
  11. #include "BsPixelUtil.h"
  12. namespace BansheeEngine
  13. {
  14. template<int Semantic>
  15. struct TVertexDataAccessor
  16. {
  17. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size) { }
  18. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size) { }
  19. };
  20. template<>
  21. struct TVertexDataAccessor < (int)VertexLayout::Position >
  22. {
  23. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  24. { meshData->getPositions((Vector3*)buffer, size); }
  25. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  26. { meshData->setPositions((Vector3*)buffer, size); }
  27. };
  28. template<>
  29. struct TVertexDataAccessor < (int)VertexLayout::Normal >
  30. {
  31. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  32. { meshData->getNormals((Vector3*)buffer, size); }
  33. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  34. { meshData->setNormals((Vector3*)buffer, size); }
  35. };
  36. template<>
  37. struct TVertexDataAccessor < (int)VertexLayout::Tangent >
  38. {
  39. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  40. { meshData->getTangents((Vector4*)buffer, size); }
  41. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  42. { meshData->setTangents((Vector4*)buffer, size); }
  43. };
  44. template<>
  45. struct TVertexDataAccessor < (int)VertexLayout::Color >
  46. {
  47. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  48. { meshData->getColors((Color*)buffer, size); }
  49. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  50. { meshData->setColors((Color*)buffer, size); }
  51. };
  52. template<>
  53. struct TVertexDataAccessor < (int)VertexLayout::UV0 >
  54. {
  55. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  56. { meshData->getUV0((Vector2*)buffer, size); }
  57. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  58. { meshData->setUV0((Vector2*)buffer, size); }
  59. };
  60. template<>
  61. struct TVertexDataAccessor < (int)VertexLayout::UV1 >
  62. {
  63. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  64. { meshData->getUV1((Vector2*)buffer, size); }
  65. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  66. { meshData->setUV1((Vector2*)buffer, size); }
  67. };
  68. template<>
  69. struct TVertexDataAccessor < (int)VertexLayout::BoneWeights >
  70. {
  71. static void get(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  72. { meshData->getBoneWeights((BoneWeight*)buffer, size); }
  73. static void set(const RendererMeshDataPtr& meshData, UINT8* buffer, UINT32 size)
  74. { meshData->setBoneWeights((BoneWeight*)buffer, size); }
  75. };
  76. template<int Semantic, class TNative, class TScript>
  77. MonoArray* getVertexDataArray(ScriptMeshData* scriptMeshData)
  78. {
  79. RendererMeshDataPtr meshData = scriptMeshData->getInternalValue();
  80. UINT32 numElements = meshData->getData()->getNumVertices();
  81. ScriptArray outArray = ScriptArray::create<TScript>(numElements);
  82. TVertexDataAccessor<Semantic>::get(meshData, (UINT8*)outArray.getRawPtr<TNative>(), numElements * sizeof(TNative));
  83. return outArray.getInternal();
  84. }
  85. template<int Semantic, class TNative, class TScript>
  86. void setVertexDataArray(ScriptMeshData* scriptMeshData, MonoArray* array)
  87. {
  88. if (array == nullptr)
  89. return;
  90. RendererMeshDataPtr meshData = scriptMeshData->getInternalValue();
  91. UINT32 numElements = meshData->getData()->getNumVertices();
  92. ScriptArray inArray(array);
  93. TVertexDataAccessor<Semantic>::set(meshData, (UINT8*)inArray.getRawPtr<TNative>(), numElements * sizeof(TNative));
  94. }
  95. ScriptMeshData::ScriptMeshData(MonoObject* managedInstance)
  96. :ScriptObject(managedInstance)
  97. {
  98. }
  99. ScriptMeshData::~ScriptMeshData()
  100. {
  101. }
  102. void ScriptMeshData::initRuntimeData()
  103. {
  104. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMeshData::internal_CreateInstance);
  105. metaData.scriptClass->addInternalCall("Internal_GetPositions", &ScriptMeshData::internal_GetPositions);
  106. metaData.scriptClass->addInternalCall("Internal_SetPositions", &ScriptMeshData::internal_SetPositions);
  107. metaData.scriptClass->addInternalCall("Internal_GetNormals", &ScriptMeshData::internal_GetNormals);
  108. metaData.scriptClass->addInternalCall("Internal_SetNormals", &ScriptMeshData::internal_SetNormals);
  109. metaData.scriptClass->addInternalCall("Internal_GetTangents", &ScriptMeshData::internal_GetTangents);
  110. metaData.scriptClass->addInternalCall("Internal_SetTangents", &ScriptMeshData::internal_SetTangents);
  111. metaData.scriptClass->addInternalCall("Internal_GetColors", &ScriptMeshData::internal_GetColors);
  112. metaData.scriptClass->addInternalCall("Internal_SetColors", &ScriptMeshData::internal_SetColors);
  113. metaData.scriptClass->addInternalCall("Internal_GetUV0", &ScriptMeshData::internal_GetUV0);
  114. metaData.scriptClass->addInternalCall("Internal_SetUV0", &ScriptMeshData::internal_SetUV0);
  115. metaData.scriptClass->addInternalCall("Internal_GetUV1", &ScriptMeshData::internal_GetUV1);
  116. metaData.scriptClass->addInternalCall("Internal_SetUV1", &ScriptMeshData::internal_SetUV1);
  117. metaData.scriptClass->addInternalCall("Internal_GetBoneWeights", &ScriptMeshData::internal_GetBoneWeights);
  118. metaData.scriptClass->addInternalCall("Internal_SetBoneWeights", &ScriptMeshData::internal_SetBoneWeights);
  119. metaData.scriptClass->addInternalCall("Internal_GetIndices", &ScriptMeshData::internal_GetIndices);
  120. metaData.scriptClass->addInternalCall("Internal_SetIndices", &ScriptMeshData::internal_SetIndices);
  121. metaData.scriptClass->addInternalCall("Internal_GetVertexCount", &ScriptMeshData::internal_GetVertexCount);
  122. metaData.scriptClass->addInternalCall("Internal_GetIndexCount", &ScriptMeshData::internal_GetIndexCount);
  123. }
  124. void ScriptMeshData::initialize(const RendererMeshDataPtr& meshData)
  125. {
  126. mMeshData = meshData;
  127. }
  128. MonoObject* ScriptMeshData::create(const RendererMeshDataPtr& meshData)
  129. {
  130. MonoObject* meshDataObj = metaData.scriptClass->createInstance();
  131. ScriptMeshData* scriptMeshData = ScriptMeshData::toNative(meshDataObj);
  132. scriptMeshData->initialize(meshData);
  133. return meshDataObj;
  134. }
  135. MonoObject* ScriptMeshData::create(const MeshDataPtr& meshData)
  136. {
  137. MonoObject* meshDataObj = metaData.scriptClass->createInstance();
  138. RendererMeshDataPtr defaultMeshData = RendererMeshData::create(meshData);
  139. ScriptMeshData* scriptMeshData = ScriptMeshData::toNative(meshDataObj);
  140. scriptMeshData->initialize(defaultMeshData);
  141. return meshDataObj;
  142. }
  143. void ScriptMeshData::internal_CreateInstance(MonoObject* instance, int numVertices,
  144. int numIndices, VertexLayout vertex, ScriptIndexType index)
  145. {
  146. IndexType indexType = IT_16BIT;
  147. if (index == ScriptIndexType::Index32)
  148. indexType = IT_32BIT;
  149. RendererMeshDataPtr meshData = RendererMeshData::create(numVertices, numIndices, vertex, indexType);
  150. ScriptMeshData* scriptMeshData = new (bs_alloc<ScriptMeshData>()) ScriptMeshData(instance);
  151. scriptMeshData->initialize(meshData);
  152. }
  153. MonoArray* ScriptMeshData::internal_GetPositions(ScriptMeshData* thisPtr)
  154. {
  155. return getVertexDataArray<(int)VertexLayout::Position, Vector3, ScriptVector3>(thisPtr);
  156. }
  157. void ScriptMeshData::internal_SetPositions(ScriptMeshData* thisPtr, MonoArray* value)
  158. {
  159. setVertexDataArray<(int)VertexLayout::Position, Vector3, ScriptVector3>(thisPtr, value);
  160. }
  161. MonoArray* ScriptMeshData::internal_GetNormals(ScriptMeshData* thisPtr)
  162. {
  163. return getVertexDataArray<(int)VertexLayout::Normal, Vector3, ScriptVector3>(thisPtr);
  164. }
  165. void ScriptMeshData::internal_SetNormals(ScriptMeshData* thisPtr, MonoArray* value)
  166. {
  167. setVertexDataArray<(int)VertexLayout::Normal, Vector3, ScriptVector3>(thisPtr, value);
  168. }
  169. MonoArray* ScriptMeshData::internal_GetTangents(ScriptMeshData* thisPtr)
  170. {
  171. return getVertexDataArray<(int)VertexLayout::Tangent, Vector4, ScriptVector4>(thisPtr);
  172. }
  173. void ScriptMeshData::internal_SetTangents(ScriptMeshData* thisPtr, MonoArray* value)
  174. {
  175. setVertexDataArray<(int)VertexLayout::Tangent, Vector4, ScriptVector4>(thisPtr, value);
  176. }
  177. MonoArray* ScriptMeshData::internal_GetColors(ScriptMeshData* thisPtr)
  178. {
  179. return getVertexDataArray<(int)VertexLayout::Color, Color, ScriptColor>(thisPtr);
  180. }
  181. void ScriptMeshData::internal_SetColors(ScriptMeshData* thisPtr, MonoArray* value)
  182. {
  183. setVertexDataArray<(int)VertexLayout::Color, Color, ScriptColor>(thisPtr, value);
  184. }
  185. MonoArray* ScriptMeshData::internal_GetUV0(ScriptMeshData* thisPtr)
  186. {
  187. return getVertexDataArray<(int)VertexLayout::UV0, Vector2, ScriptVector2>(thisPtr);
  188. }
  189. void ScriptMeshData::internal_SetUV0(ScriptMeshData* thisPtr, MonoArray* value)
  190. {
  191. setVertexDataArray<(int)VertexLayout::UV0, Vector2, ScriptVector2>(thisPtr, value);
  192. }
  193. MonoArray* ScriptMeshData::internal_GetUV1(ScriptMeshData* thisPtr)
  194. {
  195. return getVertexDataArray<(int)VertexLayout::UV1, Vector2, ScriptVector2>(thisPtr);
  196. }
  197. void ScriptMeshData::internal_SetUV1(ScriptMeshData* thisPtr, MonoArray* value)
  198. {
  199. setVertexDataArray<(int)VertexLayout::UV1, Vector2, ScriptVector2>(thisPtr, value);
  200. }
  201. MonoArray* ScriptMeshData::internal_GetBoneWeights(ScriptMeshData* thisPtr)
  202. {
  203. return getVertexDataArray<(int)VertexLayout::BoneWeights, BoneWeight, ScriptBoneWeight>(thisPtr);
  204. }
  205. void ScriptMeshData::internal_SetBoneWeights(ScriptMeshData* thisPtr, MonoArray* value)
  206. {
  207. setVertexDataArray<(int)VertexLayout::BoneWeights, BoneWeight, ScriptBoneWeight>(thisPtr, value);
  208. }
  209. MonoArray* ScriptMeshData::internal_GetIndices(ScriptMeshData* thisPtr)
  210. {
  211. RendererMeshDataPtr meshData = thisPtr->getInternalValue();
  212. UINT32 numElements = meshData->getData()->getNumIndices();
  213. ScriptArray outArray = ScriptArray::create<UINT32>(numElements);
  214. meshData->getIndices(outArray.getRawPtr<UINT32>(), numElements * sizeof(UINT32));
  215. return outArray.getInternal();
  216. }
  217. void ScriptMeshData::internal_SetIndices(ScriptMeshData* thisPtr, MonoArray* value)
  218. {
  219. if (value == nullptr)
  220. return;
  221. RendererMeshDataPtr meshData = thisPtr->getInternalValue();
  222. UINT32 numElements = meshData->getData()->getNumIndices();
  223. ScriptArray inArray(value);
  224. meshData->setIndices(inArray.getRawPtr<UINT32>(), numElements * sizeof(UINT32));
  225. }
  226. int ScriptMeshData::internal_GetVertexCount(ScriptMeshData* thisPtr)
  227. {
  228. RendererMeshDataPtr meshData = thisPtr->getInternalValue();
  229. return (int)meshData->getData()->getNumVertices();
  230. }
  231. int ScriptMeshData::internal_GetIndexCount(ScriptMeshData* thisPtr)
  232. {
  233. RendererMeshDataPtr meshData = thisPtr->getInternalValue();
  234. return (int)meshData->getData()->getNumIndices();
  235. }
  236. bool ScriptMeshData::checkIsLocked(ScriptMeshData* thisPtr)
  237. {
  238. if (thisPtr->mMeshData->getData()->isLocked())
  239. {
  240. LOGWRN("Attempting to access a locked mesh data buffer.");
  241. return true;
  242. }
  243. return false;
  244. }
  245. }