BsResource.cpp 1.0 KB

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  1. #include "BsResource.h"
  2. #include "BsResourceRTTI.h"
  3. #include "BsResources.h"
  4. #include "BsUUID.h"
  5. #include "BsResourceMetaData.h"
  6. #include "BsRenderAPI.h"
  7. namespace BansheeEngine
  8. {
  9. Resource::Resource(bool initializeOnRenderThread)
  10. :CoreObject(initializeOnRenderThread), mSize(0)
  11. {
  12. mMetaData = bs_shared_ptr_new<ResourceMetaData>();
  13. }
  14. const WString& Resource::getName() const
  15. {
  16. return mMetaData->displayName;
  17. }
  18. void Resource::setName(const WString& name)
  19. {
  20. mMetaData->displayName = name;
  21. }
  22. bool Resource::areDependenciesLoaded() const
  23. {
  24. bs_frame_mark();
  25. bool areLoaded = true;
  26. {
  27. FrameVector<HResource> dependencies;
  28. getResourceDependencies(dependencies);
  29. for (auto& dependency : dependencies)
  30. {
  31. if (dependency != nullptr && !dependency.isLoaded())
  32. {
  33. areLoaded = false;
  34. break;
  35. }
  36. }
  37. }
  38. bs_frame_clear();
  39. return areLoaded;
  40. }
  41. RTTITypeBase* Resource::getRTTIStatic()
  42. {
  43. return ResourceRTTI::instance();
  44. }
  45. RTTITypeBase* Resource::getRTTI() const
  46. {
  47. return Resource::getRTTIStatic();
  48. }
  49. }