BsOAOggVorbisReader.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsOAPrerequisites.h"
  5. #include "BsOAFileReader.h"
  6. #include "vorbis\vorbisfile.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup OpenAudio
  10. * @{
  11. */
  12. /** Used for reading Ogg Vorbis audio data. */
  13. class OAOggVorbisReader : public OAFileReader
  14. {
  15. public:
  16. OAOggVorbisReader();
  17. ~OAOggVorbisReader();
  18. /** @copydoc OAFileReader::open */
  19. bool open(const SPtr<DataStream>& stream, AudioFileInfo& info) override;
  20. /** @copydoc OAFileReader::read */
  21. UINT32 read(UINT8* samples, UINT32 numSamples) override;
  22. /** @copydoc OAFileReader::seek */
  23. void seek(UINT32 offset) override;
  24. /** @copydoc OAFileReader::isValid */
  25. bool isValid(const SPtr<DataStream>& stream) override;
  26. private:
  27. SPtr<DataStream> mStream;
  28. OggVorbis_File mOggVorbisFile;
  29. UINT32 mChannelCount;
  30. };
  31. /** @} */
  32. }