BsScriptResourceRef.cpp 2.1 KB

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  1. #include "BsScriptResourceRef.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsResources.h"
  8. #include "BsScriptResource.h"
  9. #include "BsScriptTexture2D.h"
  10. #include "BsScriptTexture3D.h"
  11. #include "BsScriptTextureCube.h"
  12. #include "BsScriptResourceManager.h"
  13. namespace BansheeEngine
  14. {
  15. ScriptResourceRef::ScriptResourceRef(MonoObject* instance, const WeakResourceHandle<Resource>& resource)
  16. :ScriptObject(instance), mResource(resource)
  17. { }
  18. void ScriptResourceRef::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_IsLoaded", &ScriptResourceRef::internal_IsLoaded);
  21. metaData.scriptClass->addInternalCall("Internal_GetResource", &ScriptResourceRef::internal_GetResource);
  22. metaData.scriptClass->addInternalCall("Internal_GetUUID", &ScriptResourceRef::internal_GetUUID);
  23. }
  24. MonoObject* ScriptResourceRef::createInternal(const WeakResourceHandle<Resource>& handle)
  25. {
  26. MonoObject* obj = metaData.scriptClass->createInstance();
  27. ScriptResourceRef* scriptResourceRef = new (bs_alloc<ScriptResourceRef>()) ScriptResourceRef(obj, handle);
  28. return obj;
  29. }
  30. MonoObject* ScriptResourceRef::create(const WeakResourceHandle<Texture>& handle, TextureType type)
  31. {
  32. switch (type)
  33. {
  34. case TEX_TYPE_2D:
  35. return createInternal(handle);
  36. case TEX_TYPE_3D:
  37. return createInternal(handle);
  38. case TEX_TYPE_CUBE_MAP:
  39. return createInternal(handle);
  40. }
  41. return nullptr;
  42. }
  43. bool ScriptResourceRef::internal_IsLoaded(ScriptResourceRef* nativeInstance)
  44. {
  45. return nativeInstance->mResource.isLoaded(false);
  46. }
  47. MonoObject* ScriptResourceRef::internal_GetResource(ScriptResourceRef* nativeInstance)
  48. {
  49. HResource resource = gResources().load(nativeInstance->mResource);
  50. ScriptResourceBase* scriptResource;
  51. ScriptResourceManager::instance().getScriptResource(resource, &scriptResource, true);
  52. return scriptResource->getManagedInstance();
  53. }
  54. MonoString* ScriptResourceRef::internal_GetUUID(ScriptResourceRef* thisPtr)
  55. {
  56. const String& uuid = thisPtr->getHandle().getUUID();
  57. return MonoUtil::stringToMono(uuid);
  58. }
  59. }