BearishSun 2779f6cc40 SSAO: pick different sample/step count based on quality level 8 years ago
..
Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 years ago
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 years ago
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 years ago
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPFXAA.bsl 845452c806 Added FXAA 8 years ago
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 years ago
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 years ago
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 years ago
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level 8 years ago
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 years ago
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 years ago
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 years ago
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 years ago
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 years ago
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 years ago
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 years ago
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 years ago
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 years ago
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 years ago
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago