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- # Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds.
- function(add_library_per_config target_name lib_name release_name debug_name)
- add_library(${lib_name} STATIC IMPORTED)
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
-
- target_link_libraries(${target_name} PRIVATE ${lib_name})
- endfunction()
- # Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds. The libraries
- # are assumed to be named differently from its dependency folder (which happens if a single dependency consists of multiple libraries).
- function(add_library_per_config_multi target_name lib_name file_name release_name debug_name)
- add_library(${lib_name} STATIC IMPORTED)
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
-
- target_link_libraries(${target_name} PRIVATE ${lib_name})
- endfunction()
- function(add_engine_dependencies target_name)
- if(RENDER_API_MODULE MATCHES "DirectX 11")
- add_dependencies(${target_name} BansheeD3D11RenderAPI)
- elseif(RENDER_API_MODULE MATCHES "Vulkan")
- add_dependencies(${target_name} BansheeVulkanRenderAPI)
- else()
- add_dependencies(${target_name} BansheeGLRenderAPI)
- endif()
- if(AUDIO_MODULE MATCHES "FMOD")
- add_dependencies(${target_name} BansheeFMOD)
- else() # Default to OpenAudio
- add_dependencies(${target_name} BansheeOpenAudio)
- endif()
-
- add_dependencies(${target_name} BansheeMono BansheeSL BansheeOISInput BansheePhysX RenderBeast SBansheeEngine)
- endfunction()
- function(add_subdirectory_optional subdir_name)
- get_filename_component(fullPath ${subdir_name} ABSOLUTE)
- if(EXISTS ${fullPath}/CMakeLists.txt)
- add_subdirectory(${subdir_name})
- endif()
- endfunction()
- MACRO(find_imported_library FOLDER_NAME LIB_NAME)
- find_library(${LIB_NAME}_LIBRARY_RELEASE NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_RELEASE_SEARCH_DIRS})
- find_library(${LIB_NAME}_LIBRARY_DEBUG NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_DEBUG_SEARCH_DIRS})
- if(${LIB_NAME}_LIBRARY_RELEASE AND ${LIB_NAME}_LIBRARY_DEBUG)
- add_library(${LIB_NAME} STATIC IMPORTED)
- set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_DEBUG "${${LIB_NAME}_LIBRARY_DEBUG}")
- set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG "${${LIB_NAME}_LIBRARY_DEBUG}")
- set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_RELEASE "${${LIB_NAME}_LIBRARY_RELEASE}")
- else()
- set(${FOLDER_NAME}_FOUND FALSE)
- endif()
- mark_as_advanced(${LIB_NAME}_LIBRARY_RELEASE ${LIB_NAME}_LIBRARY_DEBUG)
- ENDMACRO()
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