BearishSun 5c8a8ab593 More work on documentation vor 8 Jahren
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated vor 8 Jahren
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedComponent.h 01946d1a00 Getting the new component system to work vor 8 Jahren
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated vor 8 Jahren
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox vor 8 Jahren
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptComponent.h 479e9cb3b2 More work on script binding generation vor 8 Jahren
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work vor 8 Jahren
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptLight.h 49a338f456 Area light sources (WIP) vor 8 Jahren
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptObject.h 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ vor 8 Jahren
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# vor 8 Jahren
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ vor 8 Jahren
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# vor 8 Jahren