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CustomHandle.cs
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eea035e168
Documentation
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10 年之前 |
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DefaultHandle.cs
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eea035e168
Documentation
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10 年之前 |
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DefaultHandleManager.cs
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 年之前 |
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DrawGizmo.cs
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eea035e168
Documentation
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10 年之前 |
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Gizmos.cs
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eea035e168
Documentation
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10 年之前 |
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Handle.cs
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6248cf4f7f
Documentation
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10 年之前 |
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HandleDrawing.cs
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eea035e168
Documentation
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10 年之前 |
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HandleSlider.cs
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eea035e168
Documentation
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10 年之前 |
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HandleSliderDisc.cs
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eea035e168
Documentation
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10 年之前 |
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HandleSliderLine.cs
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eea035e168
Documentation
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10 年之前 |
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HandleSliderPlane.cs
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eea035e168
Documentation
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10 年之前 |
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Handles.cs
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eea035e168
Documentation
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10 年之前 |
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MoveHandle.cs
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eea035e168
Documentation
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10 年之前 |
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RotateHandle.cs
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eea035e168
Documentation
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10 年之前 |
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ScaleHandle.cs
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eea035e168
Documentation
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10 年之前 |
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SceneCamera.cs
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22028f04e4
Clear prefab diffs when saving prefabs for build
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10 年之前 |
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SceneViewHandler.cs
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 年之前 |
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SceneWindow.cs
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cf708239e6
Fixed a bug with scene view where the render texture would get stretched at smaller sizes
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10 年之前 |