BsCCollider.cpp 6.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCCollider.h"
  4. #include "BsSceneObject.h"
  5. #include "BsCRigidbody.h"
  6. #include "BsPhysics.h"
  7. #include "BsCColliderRTTI.h"
  8. using namespace std::placeholders;
  9. namespace BansheeEngine
  10. {
  11. CCollider::CCollider(const HSceneObject& parent)
  12. : Component(parent)
  13. {
  14. setName("Collider");
  15. mNotifyFlags = (TransformChangedFlags)(TCF_Parent | TCF_Transform);
  16. }
  17. void CCollider::setIsTrigger(bool value)
  18. {
  19. if (mIsTrigger == value)
  20. return;
  21. mIsTrigger = value;
  22. if (mInternal != nullptr)
  23. {
  24. mInternal->setIsTrigger(value);
  25. updateParentRigidbody();
  26. updateTransform();
  27. }
  28. }
  29. void CCollider::setMass(float mass)
  30. {
  31. if (mMass == mass)
  32. return;
  33. mMass = mass;
  34. if (mInternal != nullptr)
  35. {
  36. mInternal->setMass(mass);
  37. if (mParent != nullptr)
  38. mParent->_updateMassDistribution();
  39. }
  40. }
  41. void CCollider::setMaterial(const HPhysicsMaterial& material)
  42. {
  43. mMaterial = material;
  44. if (mInternal != nullptr)
  45. mInternal->setMaterial(material);
  46. }
  47. void CCollider::setContactOffset(float value)
  48. {
  49. mContactOffset = value;
  50. if (mInternal != nullptr)
  51. mInternal->setContactOffset(value);
  52. }
  53. void CCollider::setRestOffset(float value)
  54. {
  55. mRestOffset = value;
  56. if (mInternal != nullptr)
  57. mInternal->setRestOffset(value);
  58. }
  59. void CCollider::setLayer(UINT64 layer)
  60. {
  61. mLayer = layer;
  62. if (mInternal != nullptr)
  63. mInternal->setLayer(layer);
  64. }
  65. void CCollider::onInitialized()
  66. {
  67. }
  68. void CCollider::onDestroyed()
  69. {
  70. if (mParent != nullptr)
  71. mParent->removeCollider(mThisHandle);
  72. mParent = nullptr;
  73. // This should release the last reference and destroy the internal collider
  74. mInternal = nullptr;
  75. }
  76. void CCollider::onDisabled()
  77. {
  78. if (mParent != nullptr)
  79. mParent->removeCollider(mThisHandle);
  80. mParent = nullptr;
  81. // This should release the last reference and destroy the internal collider
  82. mInternal = nullptr;
  83. }
  84. void CCollider::onEnabled()
  85. {
  86. restoreInternal();
  87. }
  88. void CCollider::onTransformChanged(TransformChangedFlags flags)
  89. {
  90. if (!SO()->getActive())
  91. return;
  92. if ((flags & TCF_Parent) != 0)
  93. updateParentRigidbody();
  94. // Don't update the transform if it's due to Physics update since then we can guarantee it will remain at the same
  95. // relative transform to its parent
  96. if (gPhysics()._isUpdateInProgress())
  97. return;
  98. if ((flags & (TCF_Parent | TCF_Transform)) != 0)
  99. updateTransform();
  100. }
  101. void CCollider::setRigidbody(const HRigidbody& rigidbody, bool internal)
  102. {
  103. SPtr<Rigidbody> rigidBodyPtr;
  104. if (rigidbody != nullptr)
  105. rigidBodyPtr = rigidbody->_getInternal();
  106. if (mInternal == nullptr)
  107. {
  108. if (rigidbody == mParent)
  109. return;
  110. if (!internal)
  111. {
  112. if (mParent != nullptr)
  113. mParent->removeCollider(mThisHandle);
  114. mInternal->setRigidbody(rigidBodyPtr);
  115. if (rigidbody != nullptr)
  116. rigidbody->addCollider(mThisHandle);
  117. }
  118. mParent = rigidbody;
  119. }
  120. }
  121. void CCollider::restoreInternal()
  122. {
  123. if (mInternal == nullptr)
  124. {
  125. mInternal = createInternal();
  126. mInternal->onCollisionBegin.connect(std::bind(&CCollider::triggerOnCollisionBegin, this, _1));
  127. mInternal->onCollisionStay.connect(std::bind(&CCollider::triggerOnCollisionStay, this, _1));
  128. mInternal->onCollisionEnd.connect(std::bind(&CCollider::triggerOnCollisionEnd, this, _1));
  129. }
  130. // Note: Merge into one call to avoid many virtual function calls
  131. mInternal->setIsTrigger(mIsTrigger);
  132. mInternal->setMass(mMass);
  133. mInternal->setMaterial(mMaterial);
  134. mInternal->setContactOffset(mContactOffset);
  135. mInternal->setRestOffset(mRestOffset);
  136. mInternal->setLayer(mLayer);
  137. updateParentRigidbody();
  138. updateTransform();
  139. }
  140. void CCollider::updateParentRigidbody()
  141. {
  142. if (mIsTrigger)
  143. {
  144. setRigidbody(HRigidbody());
  145. return;
  146. }
  147. HSceneObject currentSO = SO();
  148. while (currentSO != nullptr)
  149. {
  150. HRigidbody parent = currentSO->getComponent<CRigidbody>();
  151. if (parent != nullptr)
  152. {
  153. if(currentSO->getActive() && isValidParent(parent))
  154. setRigidbody(parent);
  155. else
  156. setRigidbody(HRigidbody());
  157. return;
  158. }
  159. currentSO = currentSO->getParent();
  160. }
  161. // Not found
  162. setRigidbody(HRigidbody());
  163. }
  164. void CCollider::updateTransform()
  165. {
  166. if (mParent != nullptr)
  167. {
  168. Vector3 parentPos = mParent->SO()->getWorldPosition();
  169. Quaternion parentRot = mParent->SO()->getWorldRotation();
  170. Vector3 myPos = SO()->getWorldPosition();
  171. Quaternion myRot = SO()->getWorldRotation();
  172. Vector3 scale = mParent->SO()->getWorldScale();
  173. Vector3 invScale = scale;
  174. if (invScale.x != 0) invScale.x = 1.0f / invScale.x;
  175. if (invScale.y != 0) invScale.y = 1.0f / invScale.y;
  176. if (invScale.z != 0) invScale.z = 1.0f / invScale.z;
  177. Quaternion invRotation = parentRot.inverse();
  178. Vector3 relativePos = invRotation.rotate(myPos - parentPos) * invScale;
  179. Quaternion relativeRot = invRotation * myRot;
  180. relativePos = relativePos + myRot.rotate(mLocalPosition * scale);
  181. relativeRot = relativeRot * mLocalRotation;
  182. mInternal->setTransform(relativePos, relativeRot);
  183. mParent->_updateMassDistribution();
  184. }
  185. else
  186. {
  187. Vector3 myScale = SO()->getWorldScale();
  188. Quaternion myRot = SO()->getWorldRotation();
  189. Vector3 myPos = SO()->getWorldPosition() + myRot.rotate(mLocalPosition * myScale);
  190. myRot = myRot * mLocalRotation;
  191. mInternal->setTransform(myPos, myRot);
  192. }
  193. }
  194. void CCollider::triggerOnCollisionBegin(const CollisionData& data)
  195. {
  196. onCollisionBegin(data);
  197. }
  198. void CCollider::triggerOnCollisionStay(const CollisionData& data)
  199. {
  200. onCollisionStay(data);
  201. }
  202. void CCollider::triggerOnCollisionEnd(const CollisionData& data)
  203. {
  204. onCollisionEnd(data);
  205. }
  206. RTTITypeBase* CCollider::getRTTIStatic()
  207. {
  208. return CColliderRTTI::instance();
  209. }
  210. RTTITypeBase* CCollider::getRTTI() const
  211. {
  212. return CCollider::getRTTIStatic();
  213. }
  214. }