BsMaterial.cpp 46 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMaterial.h"
  4. #include "BsException.h"
  5. #include "BsShader.h"
  6. #include "BsTechnique.h"
  7. #include "BsPass.h"
  8. #include "BsRenderAPI.h"
  9. #include "BsHardwareBufferManager.h"
  10. #include "BsGpuProgram.h"
  11. #include "BsGpuParamBlockBuffer.h"
  12. #include "BsGpuParamDesc.h"
  13. #include "BsMaterialRTTI.h"
  14. #include "BsMaterialManager.h"
  15. #include "BsDebug.h"
  16. #include "BsResources.h"
  17. #include "BsFrameAlloc.h"
  18. #include "BsMatrixNxM.h"
  19. #include "BsVectorNI.h"
  20. #include "BsMemorySerializer.h"
  21. #include "BsMaterialParams.h"
  22. namespace BansheeEngine
  23. {
  24. struct ShaderBlockDesc
  25. {
  26. String name;
  27. GpuParamBlockUsage usage;
  28. int size;
  29. bool create;
  30. };
  31. enum MaterialLoadFlags
  32. {
  33. Load_None = 0,
  34. Load_Shader = 1,
  35. Load_All = 2
  36. };
  37. const UINT32 PassParameters::NUM_PARAMS = 6;
  38. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  39. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  40. {
  41. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  42. if (passParams->mVertParams != nullptr)
  43. passParameters->mVertParams = passParams->mVertParams->getCore();
  44. else
  45. passParameters->mVertParams = nullptr;
  46. if (passParams->mFragParams != nullptr)
  47. passParameters->mFragParams = passParams->mFragParams->getCore();
  48. else
  49. passParameters->mFragParams = nullptr;
  50. if (passParams->mGeomParams != nullptr)
  51. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  52. else
  53. passParameters->mGeomParams = nullptr;
  54. if (passParams->mHullParams != nullptr)
  55. passParameters->mHullParams = passParams->mHullParams->getCore();
  56. else
  57. passParameters->mHullParams = nullptr;
  58. if (passParams->mDomainParams != nullptr)
  59. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  60. else
  61. passParameters->mDomainParams = nullptr;
  62. if (passParams->mComputeParams != nullptr)
  63. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  64. else
  65. passParameters->mComputeParams = nullptr;
  66. return passParameters;
  67. }
  68. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  69. {
  70. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  71. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  72. if (!ignoreBufferOffsets)
  73. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  74. return equal;
  75. }
  76. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  77. {
  78. Map<String, const GpuParamDataDesc*> foundDataParams;
  79. Map<String, bool> validParams;
  80. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  81. {
  82. const GpuParamDesc& curDesc = **iter;
  83. // Check regular data params
  84. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  85. {
  86. bool isParameterValid = true;
  87. const GpuParamDataDesc& curParam = iter2->second;
  88. auto dataFindIter = validParams.find(iter2->first);
  89. if (dataFindIter == validParams.end())
  90. {
  91. validParams[iter2->first] = true;
  92. foundDataParams[iter2->first] = &curParam;
  93. }
  94. else
  95. {
  96. if (validParams[iter2->first])
  97. {
  98. auto dataFindIter2 = foundDataParams.find(iter2->first);
  99. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  100. if (!areParamsEqual(curParam, *otherParam, true))
  101. {
  102. validParams[iter2->first] = false;
  103. foundDataParams.erase(dataFindIter2);
  104. }
  105. }
  106. }
  107. }
  108. }
  109. return foundDataParams;
  110. }
  111. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  112. {
  113. Vector<const GpuParamObjectDesc*> validParams;
  114. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  115. {
  116. const GpuParamDesc& curDesc = **iter;
  117. // Check sampler params
  118. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  119. {
  120. validParams.push_back(&iter2->second);
  121. }
  122. // Check texture params
  123. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  124. {
  125. validParams.push_back(&iter2->second);
  126. }
  127. // Check buffer params
  128. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  129. {
  130. validParams.push_back(&iter2->second);
  131. }
  132. }
  133. return validParams;
  134. }
  135. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  136. {
  137. // Make sure param blocks with the same name actually are the same
  138. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  139. Map<String, bool> validParamBlocks;
  140. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  141. {
  142. const GpuParamDesc& curDesc = **iter;
  143. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  144. {
  145. bool isBlockValid = true;
  146. const GpuParamBlockDesc& curBlock = blockIter->second;
  147. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  148. continue;
  149. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  150. if (iterFind == uniqueParamBlocks.end())
  151. {
  152. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  153. validParamBlocks[blockIter->first] = true;
  154. continue;
  155. }
  156. String otherBlockName = iterFind->second.first;
  157. GpuParamDescPtr otherDesc = iterFind->second.second;
  158. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  159. {
  160. const GpuParamDataDesc& myParam = myParamIter->second;
  161. if (myParam.paramBlockSlot != curBlock.slot)
  162. continue; // Param is in another block, so we will check it when its time for that block
  163. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  164. // Cannot find other param, blocks aren't equal
  165. if (otherParamFind == otherDesc->params.end())
  166. {
  167. isBlockValid = false;
  168. break;
  169. }
  170. const GpuParamDataDesc& otherParam = otherParamFind->second;
  171. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  172. {
  173. isBlockValid = false;
  174. break;
  175. }
  176. }
  177. if (!isBlockValid)
  178. {
  179. if (validParamBlocks[blockIter->first])
  180. {
  181. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  182. validParamBlocks[blockIter->first] = false;
  183. }
  184. }
  185. }
  186. }
  187. Set<String> validParamBlocksReturn;
  188. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  189. {
  190. if (iter->second)
  191. validParamBlocksReturn.insert(iter->first);
  192. }
  193. return validParamBlocksReturn;
  194. }
  195. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  196. {
  197. Map<String, String> paramToParamBlock;
  198. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  199. {
  200. const GpuParamDesc& curDesc = **iter;
  201. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  202. {
  203. const GpuParamDataDesc& curParam = iter2->second;
  204. auto iterFind = paramToParamBlock.find(curParam.name);
  205. if (iterFind != paramToParamBlock.end())
  206. continue;
  207. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  208. {
  209. if (iterBlock->second.slot == curParam.paramBlockSlot)
  210. {
  211. paramToParamBlock[curParam.name] = iterBlock->second.name;
  212. break;
  213. }
  214. }
  215. }
  216. }
  217. return paramToParamBlock;
  218. }
  219. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  220. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  221. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  222. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  223. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  224. {
  225. Map<String, String> validParams;
  226. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  227. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  228. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  229. // Create data param mappings
  230. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  231. {
  232. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  233. // Not valid so we skip it
  234. if (findIter == validDataParameters.end())
  235. continue;
  236. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  237. {
  238. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  239. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  240. continue;
  241. }
  242. if (findIter->second->arraySize != iter->second.arraySize)
  243. {
  244. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  245. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  246. continue;
  247. }
  248. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  249. if (findBlockIter == paramToParamBlockMap.end())
  250. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  251. validParams[iter->first] = iter->second.gpuVariableName;
  252. }
  253. // Create object param mappings
  254. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  255. {
  256. for (auto iter = params.begin(); iter != params.end(); ++iter)
  257. {
  258. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  259. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  260. {
  261. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  262. {
  263. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  264. {
  265. validParams[iter->first] = *iter2;
  266. break;
  267. }
  268. }
  269. }
  270. }
  271. };
  272. determineObjectMappings(textureParams);
  273. determineObjectMappings(samplerParams);
  274. determineObjectMappings(bufferParams);
  275. return validParams;
  276. }
  277. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  278. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  279. {
  280. Vector<ShaderBlockDesc> output;
  281. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  282. {
  283. ShaderBlockDesc shaderBlockDesc;
  284. shaderBlockDesc.create = true;
  285. shaderBlockDesc.usage = GPBU_STATIC;
  286. shaderBlockDesc.size = 0;
  287. shaderBlockDesc.name = *iter;
  288. auto iterFind = shaderDesc.find(*iter);
  289. if (iterFind != shaderDesc.end())
  290. {
  291. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  292. shaderBlockDesc.usage = iterFind->second.usage;
  293. }
  294. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  295. {
  296. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  297. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  298. {
  299. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  300. break;
  301. }
  302. }
  303. output.push_back(shaderBlockDesc);
  304. }
  305. return output;
  306. }
  307. template<class T>
  308. bool isShaderValid(const T& shader) { return false; }
  309. template<>
  310. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  311. template<>
  312. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  313. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  314. {
  315. Vector<GpuParamDescPtr> allParamDescs;
  316. // Make sure all gpu programs are fully loaded
  317. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  318. {
  319. PassPtr curPass = technique->getPass(i);
  320. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  321. if (vertProgram)
  322. {
  323. vertProgram->blockUntilCoreInitialized();
  324. allParamDescs.push_back(vertProgram->getParamDesc());
  325. }
  326. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  327. if (fragProgram)
  328. {
  329. fragProgram->blockUntilCoreInitialized();
  330. allParamDescs.push_back(fragProgram->getParamDesc());
  331. }
  332. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  333. if (geomProgram)
  334. {
  335. geomProgram->blockUntilCoreInitialized();
  336. allParamDescs.push_back(geomProgram->getParamDesc());
  337. }
  338. GpuProgramPtr hullProgram = curPass->getHullProgram();
  339. if (hullProgram)
  340. {
  341. hullProgram->blockUntilCoreInitialized();
  342. allParamDescs.push_back(hullProgram->getParamDesc());
  343. }
  344. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  345. if (domainProgram)
  346. {
  347. domainProgram->blockUntilCoreInitialized();
  348. allParamDescs.push_back(domainProgram->getParamDesc());
  349. }
  350. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  351. if (computeProgram)
  352. {
  353. computeProgram->blockUntilCoreInitialized();
  354. allParamDescs.push_back(computeProgram->getParamDesc());
  355. }
  356. }
  357. return allParamDescs;
  358. }
  359. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  360. {
  361. Vector<GpuParamDescPtr> allParamDescs;
  362. // Make sure all gpu programs are fully loaded
  363. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  364. {
  365. SPtr<PassCore> curPass = technique->getPass(i);
  366. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  367. if (vertProgram)
  368. allParamDescs.push_back(vertProgram->getParamDesc());
  369. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  370. if (fragProgram)
  371. allParamDescs.push_back(fragProgram->getParamDesc());
  372. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  373. if (geomProgram)
  374. allParamDescs.push_back(geomProgram->getParamDesc());
  375. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  376. if (hullProgram)
  377. allParamDescs.push_back(hullProgram->getParamDesc());
  378. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  379. if (domainProgram)
  380. allParamDescs.push_back(domainProgram->getParamDesc());
  381. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  382. if (computeProgram)
  383. allParamDescs.push_back(computeProgram->getParamDesc());
  384. }
  385. return allParamDescs;
  386. }
  387. template<bool Core>
  388. UINT32 TMaterial<Core>::getNumPasses() const
  389. {
  390. if (mShader == nullptr)
  391. return 0;
  392. return mShader->getBestTechnique()->getNumPasses();
  393. }
  394. template<bool Core>
  395. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  396. {
  397. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  398. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  399. return mShader->getBestTechnique()->getPass(passIdx);
  400. }
  401. template<bool Core>
  402. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  403. {
  404. throwIfNotInitialized();
  405. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams;
  406. auto iterFind = mValidParams.find(name);
  407. if (iterFind != mValidParams.end())
  408. {
  409. const String& gpuVarName = iterFind->second;
  410. gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  411. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  412. {
  413. SPtr<PassParamsType> params = *iter;
  414. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  415. {
  416. GpuParamsType& paramPtr = params->getParamByIdx(i);
  417. if (paramPtr)
  418. {
  419. if (paramPtr->hasParam(gpuVarName))
  420. {
  421. gpuParams->push_back(TGpuParamStruct<Core>());
  422. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  423. }
  424. }
  425. }
  426. }
  427. }
  428. return createStructParam(name, gpuParams);
  429. }
  430. template<bool Core>
  431. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  432. {
  433. throwIfNotInitialized();
  434. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams;
  435. auto iterFind = mValidParams.find(name);
  436. if (iterFind != mValidParams.end())
  437. {
  438. const String& gpuVarName = iterFind->second;
  439. gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  440. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  441. {
  442. SPtr<PassParamsType> params = *iter;
  443. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  444. {
  445. GpuParamsType& paramPtr = params->getParamByIdx(i);
  446. if (paramPtr)
  447. {
  448. if (paramPtr->hasTexture(gpuVarName))
  449. {
  450. gpuParams->push_back(TGpuParamTexture<Core>());
  451. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  452. }
  453. }
  454. }
  455. }
  456. }
  457. return createTextureParam(name, gpuParams);
  458. }
  459. template<bool Core>
  460. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  461. {
  462. throwIfNotInitialized();
  463. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams;
  464. auto iterFind = mValidParams.find(name);
  465. if (iterFind != mValidParams.end())
  466. {
  467. const String& gpuVarName = iterFind->second;
  468. gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  469. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  470. {
  471. SPtr<PassParamsType> params = *iter;
  472. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  473. {
  474. GpuParamsType& paramPtr = params->getParamByIdx(i);
  475. if (paramPtr)
  476. {
  477. if (paramPtr->hasTexture(gpuVarName))
  478. {
  479. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  480. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  481. }
  482. }
  483. }
  484. }
  485. }
  486. return createLoadStoreTextureParam(name, gpuParams);
  487. }
  488. template<bool Core>
  489. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  490. {
  491. throwIfNotInitialized();
  492. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams;
  493. auto iterFind = mValidParams.find(name);
  494. if (iterFind != mValidParams.end())
  495. {
  496. const String& gpuVarName = iterFind->second;
  497. gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  498. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  499. {
  500. SPtr<PassParamsType> params = *iter;
  501. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  502. {
  503. GpuParamsType& paramPtr = params->getParamByIdx(i);
  504. if (paramPtr)
  505. {
  506. if (paramPtr->hasSamplerState(gpuVarName))
  507. {
  508. gpuParams->push_back(TGpuParamSampState<Core>());
  509. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  510. }
  511. }
  512. }
  513. }
  514. }
  515. return createSamplerStateParam(name, gpuParams);
  516. }
  517. template<bool Core>
  518. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  519. {
  520. auto iterFind = mValidShareableParamBlocks.find(name);
  521. if (iterFind == mValidShareableParamBlocks.end())
  522. {
  523. LOGWRN_VERBOSE("Material doesn't have a parameter block named " + name);
  524. return;
  525. }
  526. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  527. {
  528. SPtr<PassParamsType> params = *iter;
  529. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  530. {
  531. GpuParamsType& paramPtr = params->getParamByIdx(i);
  532. if (paramPtr)
  533. {
  534. if (paramPtr->hasParamBlock(name))
  535. paramPtr->setParamBlockBuffer(name, paramBlock);
  536. }
  537. }
  538. }
  539. }
  540. template<bool Core>
  541. void TMaterial<Core>::initBestTechnique()
  542. {
  543. mBestTechnique = nullptr;
  544. mParametersPerPass.clear();
  545. if (isShaderValid(mShader))
  546. {
  547. createCachedParams(mShader);
  548. mBestTechnique = mShader->getBestTechnique();
  549. if (mBestTechnique == nullptr)
  550. return;
  551. mValidShareableParamBlocks.clear();
  552. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  553. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  554. mShader->getBufferParams(), mShader->getSamplerParams());
  555. // Fill out various helper structures
  556. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  557. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  558. Map<String, ParamBlockPtrType> paramBlockBuffers;
  559. // Create param blocks
  560. for (auto& paramBlock : paramBlockData)
  561. {
  562. ParamBlockPtrType newParamBlockBuffer;
  563. if (paramBlock.create)
  564. {
  565. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  566. }
  567. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  568. mValidShareableParamBlocks.insert(paramBlock.name);
  569. }
  570. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  571. {
  572. PassType curPass = mBestTechnique->getPass(i);
  573. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  574. GpuProgramType vertProgram = curPass->getVertexProgram();
  575. if (vertProgram)
  576. params->mVertParams = vertProgram->createParameters();
  577. GpuProgramType fragProgram = curPass->getFragmentProgram();
  578. if (fragProgram)
  579. params->mFragParams = fragProgram->createParameters();
  580. GpuProgramType geomProgram = curPass->getGeometryProgram();
  581. if (geomProgram)
  582. params->mGeomParams = geomProgram->createParameters();
  583. GpuProgramType hullProgram = curPass->getHullProgram();
  584. if (hullProgram)
  585. params->mHullParams = hullProgram->createParameters();
  586. GpuProgramType domainProgram = curPass->getDomainProgram();
  587. if (domainProgram)
  588. params->mDomainParams = domainProgram->createParameters();
  589. GpuProgramType computeProgram = curPass->getComputeProgram();
  590. if (computeProgram)
  591. params->mComputeParams = computeProgram->createParameters();
  592. mParametersPerPass.push_back(params);
  593. }
  594. // Assign param block buffers
  595. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  596. {
  597. SPtr<PassParamsType> params = *iter;
  598. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  599. {
  600. GpuParamsType& paramPtr = params->getParamByIdx(i);
  601. if (paramPtr)
  602. {
  603. // Assign shareable buffers
  604. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  605. {
  606. const String& paramBlockName = *iterBlock;
  607. if (paramPtr->hasParamBlock(paramBlockName))
  608. {
  609. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  610. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  611. }
  612. }
  613. // Create non-shareable ones
  614. const GpuParamDesc& desc = paramPtr->getParamDesc();
  615. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  616. {
  617. if (!iterBlockDesc->second.isShareable)
  618. {
  619. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  620. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  621. }
  622. }
  623. }
  624. }
  625. }
  626. // Assign default parameters
  627. initDefaultParameters();
  628. }
  629. _markDependenciesDirty();
  630. }
  631. template <bool Core>
  632. template <typename T>
  633. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  634. {
  635. TMaterialDataParam<T, Core> param;
  636. getParam(name, param);
  637. T* ptr = (T*)buffer;
  638. for (UINT32 i = 0; i < numElements; i++)
  639. param.set(ptr[i], i);
  640. }
  641. template <bool Core>
  642. void TMaterial<Core>::initDefaultParameters()
  643. {
  644. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  645. for (auto& paramData : dataParams)
  646. {
  647. if (paramData.second.defaultValueIdx == (UINT32)-1)
  648. continue;
  649. auto iterFind = mValidParams.find(paramData.first);
  650. if (iterFind == mValidParams.end())
  651. continue;
  652. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  653. if (buffer == nullptr)
  654. continue;
  655. switch (paramData.second.type)
  656. {
  657. case GPDT_FLOAT1:
  658. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  659. break;
  660. case GPDT_FLOAT2:
  661. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  662. break;
  663. case GPDT_FLOAT3:
  664. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  665. break;
  666. case GPDT_FLOAT4:
  667. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  668. break;
  669. case GPDT_MATRIX_2X2:
  670. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  671. break;
  672. case GPDT_MATRIX_2X3:
  673. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  674. break;
  675. case GPDT_MATRIX_2X4:
  676. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  677. break;
  678. case GPDT_MATRIX_3X2:
  679. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  680. break;
  681. case GPDT_MATRIX_3X3:
  682. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  683. break;
  684. case GPDT_MATRIX_3X4:
  685. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  686. break;
  687. case GPDT_MATRIX_4X2:
  688. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  689. break;
  690. case GPDT_MATRIX_4X3:
  691. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  692. break;
  693. case GPDT_MATRIX_4X4:
  694. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  695. break;
  696. case GPDT_INT1:
  697. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  698. break;
  699. case GPDT_INT2:
  700. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  701. break;
  702. case GPDT_INT3:
  703. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  704. break;
  705. case GPDT_INT4:
  706. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  707. break;
  708. case GPDT_BOOL:
  709. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  710. break;
  711. case GPDT_COLOR:
  712. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  713. break;
  714. case GPDT_STRUCT:
  715. {
  716. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  717. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  718. UINT8* ptr = buffer;
  719. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  720. {
  721. param.set(ptr, elementSizeBytes, i);
  722. ptr += elementSizeBytes;
  723. }
  724. }
  725. break;
  726. }
  727. }
  728. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  729. for (auto& param : textureParams)
  730. {
  731. if (param.second.defaultValueIdx == (UINT32)-1)
  732. continue;
  733. auto iterFind = mValidParams.find(param.first);
  734. if (iterFind == mValidParams.end())
  735. continue;
  736. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  737. getParamTexture(param.first).set(defaultTex);
  738. }
  739. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  740. for (auto& param : samplerParams)
  741. {
  742. if (param.second.defaultValueIdx == (UINT32)-1)
  743. continue;
  744. auto iterFind = mValidParams.find(param.first);
  745. if (iterFind == mValidParams.end())
  746. continue;
  747. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  748. getParamSamplerState(param.first).set(defaultSampler);
  749. }
  750. }
  751. template <bool Core>
  752. template <typename T>
  753. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  754. {
  755. throwIfNotInitialized();
  756. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams;
  757. auto iterFind = mValidParams.find(name);
  758. if (iterFind != mValidParams.end())
  759. {
  760. const String& gpuVarName = iterFind->second;
  761. gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  762. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  763. {
  764. SPtr<PassParamsType> params = *iter;
  765. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  766. {
  767. GpuParamsType& paramPtr = params->getParamByIdx(i);
  768. if (paramPtr)
  769. {
  770. if (paramPtr->hasParam(gpuVarName))
  771. {
  772. gpuParams->push_back(TGpuDataParam<T, Core>());
  773. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  774. }
  775. }
  776. }
  777. }
  778. }
  779. output = createDataParam(name, gpuParams);
  780. }
  781. template<bool Core>
  782. void TMaterial<Core>::throwIfNotInitialized() const
  783. {
  784. if (mShader == nullptr)
  785. {
  786. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  787. }
  788. if (mBestTechnique == nullptr)
  789. {
  790. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  791. }
  792. }
  793. template class TMaterial < false > ;
  794. template class TMaterial < true > ;
  795. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  804. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  805. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  806. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  807. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  808. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  809. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  810. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  811. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  812. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  813. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  821. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  822. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  823. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  824. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  825. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  826. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  827. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  828. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  829. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  830. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  831. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  832. {
  833. setShader(shader);
  834. }
  835. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  836. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  837. const Vector<SPtr<PassParametersCore>>& passParams)
  838. {
  839. mShader = shader;
  840. mBestTechnique = bestTechnique;
  841. mValidShareableParamBlocks = validShareableParamBlocks;
  842. mValidParams = validParams;
  843. UINT32 numPassParams = (UINT32)passParams.size();
  844. mParametersPerPass.resize(numPassParams);
  845. for (UINT32 i = 0; i < numPassParams; i++)
  846. mParametersPerPass[i] = passParams[i];
  847. }
  848. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  849. {
  850. mShader = shader;
  851. initBestTechnique();
  852. _markCoreDirty();
  853. }
  854. void MaterialCore::syncToCore(const CoreSyncData& data)
  855. {
  856. char* dataPtr = (char*)data.getBuffer();
  857. mValidShareableParamBlocks.clear();
  858. mValidParams.clear();
  859. mParametersPerPass.clear();
  860. UINT32 numPasses = 0;
  861. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  862. dataPtr = rttiReadElem(mValidParams, dataPtr);
  863. dataPtr = rttiReadElem(numPasses, dataPtr);
  864. for (UINT32 i = 0; i < numPasses; i++)
  865. {
  866. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  867. mParametersPerPass.push_back(*passParameters);
  868. passParameters->~SPtr<PassParametersCore>();
  869. dataPtr += sizeof(SPtr<PassParametersCore>);
  870. }
  871. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  872. mShader = *shader;
  873. shader->~SPtr<ShaderCore>();
  874. dataPtr += sizeof(SPtr<ShaderCore>);
  875. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  876. mBestTechnique = *technique;
  877. technique->~SPtr<TechniqueCore>();
  878. dataPtr += sizeof(SPtr<TechniqueCore>);
  879. }
  880. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  881. {
  882. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  883. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  884. materialPtr->_setThisPtr(materialPtr);
  885. materialPtr->initialize();
  886. return materialPtr;
  887. }
  888. Material::Material()
  889. :mLoadFlags(Load_None)
  890. { }
  891. Material::Material(const HShader& shader)
  892. :mLoadFlags(Load_None)
  893. {
  894. mShader = shader;
  895. }
  896. void Material::initialize()
  897. {
  898. _markResourcesDirty();
  899. initializeIfLoaded();
  900. Resource::initialize();
  901. }
  902. void Material::setShader(const HShader& shader)
  903. {
  904. if (mShader == shader)
  905. return;
  906. mShader = shader;
  907. mBestTechnique = nullptr;
  908. mLoadFlags = Load_None;
  909. _markResourcesDirty();
  910. initializeIfLoaded();
  911. }
  912. void Material::_markCoreDirty()
  913. {
  914. markCoreDirty();
  915. }
  916. void Material::_markDependenciesDirty()
  917. {
  918. markDependenciesDirty();
  919. }
  920. void Material::_markResourcesDirty()
  921. {
  922. markListenerResourcesDirty();
  923. }
  924. SPtr<MaterialCore> Material::getCore() const
  925. {
  926. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  927. }
  928. SPtr<CoreObjectCore> Material::createCore() const
  929. {
  930. MaterialCore* material = nullptr;
  931. SPtr<ShaderCore> shader;
  932. if (mShader.isLoaded())
  933. {
  934. shader = mShader->getCore();
  935. if (mBestTechnique != nullptr)
  936. {
  937. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  938. Vector<SPtr<PassParametersCore>> passParams;
  939. for (auto& passParam : mParametersPerPass)
  940. passParams.push_back(convertParamsToCore(passParam));
  941. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  942. }
  943. }
  944. if (material == nullptr)
  945. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  946. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  947. materialPtr->_setThisPtr(materialPtr);
  948. return materialPtr;
  949. }
  950. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  951. {
  952. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  953. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  954. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  955. + rttiGetElemSize(mValidParams);
  956. UINT8* buffer = allocator->alloc(size);
  957. char* dataPtr = (char*)buffer;
  958. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  959. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  960. dataPtr = rttiWriteElem(numPasses, dataPtr);
  961. for (UINT32 i = 0; i < numPasses; i++)
  962. {
  963. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  964. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  965. dataPtr += sizeof(SPtr<PassParametersCore>);
  966. }
  967. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  968. if (mShader.isLoaded(false))
  969. *shader = mShader->getCore();
  970. else
  971. *shader = nullptr;
  972. dataPtr += sizeof(SPtr<ShaderCore>);
  973. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  974. if (mBestTechnique != nullptr)
  975. *technique = mBestTechnique->getCore();
  976. else
  977. *technique = nullptr;
  978. dataPtr += sizeof(SPtr<TechniqueCore>);
  979. return CoreSyncData(buffer, size);
  980. }
  981. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  982. {
  983. if (mShader.isLoaded())
  984. dependencies.push_back(mShader.get());
  985. for (auto& params : mParametersPerPass)
  986. {
  987. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  988. {
  989. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  990. if (gpuParams != nullptr)
  991. dependencies.push_back(gpuParams.get());
  992. }
  993. }
  994. }
  995. void Material::getListenerResources(Vector<HResource>& resources)
  996. {
  997. if (mShader != nullptr)
  998. resources.push_back(mShader);
  999. }
  1000. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  1001. {
  1002. if (mShader != nullptr)
  1003. dependencies.push_back(mShader);
  1004. }
  1005. void Material::initializeIfLoaded()
  1006. {
  1007. if (areDependenciesLoaded())
  1008. {
  1009. if (mLoadFlags != Load_All)
  1010. {
  1011. mLoadFlags = Load_All;
  1012. // Shader about to change, so save parameters, rebuild material and restore parameters
  1013. SPtr<MaterialParams> oldParams = mCachedParams;
  1014. initBestTechnique();
  1015. markCoreDirty();
  1016. if (mBestTechnique == nullptr) // Wasn't initialized
  1017. return;
  1018. setParams(oldParams);
  1019. }
  1020. }
  1021. else
  1022. {
  1023. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1024. {
  1025. mLoadFlags = Load_Shader;
  1026. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1027. }
  1028. }
  1029. }
  1030. void Material::createCachedParams(const HShader& shader)
  1031. {
  1032. mCachedParams = bs_shared_ptr_new<MaterialParams>(shader);
  1033. }
  1034. void Material::notifyResourceLoaded(const HResource& resource)
  1035. {
  1036. initializeIfLoaded();
  1037. }
  1038. void Material::notifyResourceChanged(const HResource& resource)
  1039. {
  1040. mLoadFlags = Load_None;
  1041. initializeIfLoaded();
  1042. }
  1043. HMaterial Material::clone()
  1044. {
  1045. UINT32 bufferSize = 0;
  1046. MemorySerializer serializer;
  1047. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1048. std::shared_ptr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1049. bs_free(buffer);
  1050. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1051. }
  1052. template<class T>
  1053. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name, UINT32 index, UINT32 arraySize)
  1054. {
  1055. TMaterialDataParam<T, false> param;
  1056. to->getParam(name, param);
  1057. T paramData;
  1058. for (UINT32 i = 0; i < arraySize; i++)
  1059. {
  1060. from->getDataParam(index, i, paramData);
  1061. param.set(paramData, i);
  1062. }
  1063. }
  1064. void Material::setParams(const SPtr<MaterialParams>& params)
  1065. {
  1066. if (params == nullptr)
  1067. return;
  1068. std::function<void(const SPtr<MaterialParams>&, Material*, const String&, UINT32, UINT32)> copyParamLookup[GPDT_COUNT];
  1069. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  1070. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  1071. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  1072. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  1073. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  1074. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  1075. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  1076. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  1077. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  1078. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  1079. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  1080. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  1081. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  1082. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  1083. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  1084. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  1085. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  1086. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  1087. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  1088. auto& dataParams = mShader->getDataParams();
  1089. for (auto& param : dataParams)
  1090. {
  1091. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  1092. const MaterialParams::ParamData* paramData = nullptr;
  1093. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  1094. if (result != MaterialParams::GetParamResult::Success)
  1095. continue;
  1096. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  1097. auto& copyFunction = copyParamLookup[param.second.type];
  1098. if (copyFunction != nullptr)
  1099. copyFunction(params, this, param.first, paramData->index, elemsToCopy);
  1100. else
  1101. {
  1102. if(param.second.type == GPDT_STRUCT)
  1103. {
  1104. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  1105. UINT32 structSize = params->getStructSize(paramData->index);
  1106. if (param.second.elementSize != structSize)
  1107. continue;
  1108. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  1109. for (UINT32 i = 0; i < elemsToCopy; i++)
  1110. {
  1111. params->getStructData(paramData->index + i, structData, structSize);
  1112. curParam.set(structData, structSize, i);
  1113. }
  1114. bs_stack_free(structData);
  1115. }
  1116. }
  1117. }
  1118. auto& textureParams = mShader->getTextureParams();
  1119. for (auto& param : textureParams)
  1120. {
  1121. const MaterialParams::ParamData* paramData = nullptr;
  1122. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  1123. if (result != MaterialParams::GetParamResult::Success)
  1124. continue;
  1125. bool isLoadStore = params->getIsTextureLoadStore(paramData->index);
  1126. if(!isLoadStore)
  1127. {
  1128. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  1129. HTexture texture;
  1130. params->getTexture(paramData->index, texture);
  1131. curParam.set(texture);
  1132. }
  1133. else
  1134. {
  1135. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  1136. HTexture texture;
  1137. TextureSurface surface;
  1138. params->getLoadStoreTexture(paramData->index, texture, surface);
  1139. curParam.set(texture, surface);
  1140. }
  1141. }
  1142. auto& samplerParams = mShader->getSamplerParams();
  1143. for (auto& param : samplerParams)
  1144. {
  1145. const MaterialParams::ParamData* paramData = nullptr;
  1146. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  1147. if (result != MaterialParams::GetParamResult::Success)
  1148. continue;
  1149. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  1150. SPtr<SamplerState> samplerState;
  1151. params->getSamplerState(paramData->index, samplerState);
  1152. curParam.set(samplerState);
  1153. }
  1154. }
  1155. HMaterial Material::create()
  1156. {
  1157. MaterialPtr materialPtr = MaterialManager::instance().create();
  1158. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1159. }
  1160. HMaterial Material::create(const HShader& shader)
  1161. {
  1162. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1163. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1164. }
  1165. RTTITypeBase* Material::getRTTIStatic()
  1166. {
  1167. return MaterialRTTI::instance();
  1168. }
  1169. RTTITypeBase* Material::getRTTI() const
  1170. {
  1171. return Material::getRTTIStatic();
  1172. }
  1173. }