BsGLGpuParamBlockBuffer.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "BsGpuParamBlockBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief OpenGL implementation of a GPU parameter buffer (Uniform buffer).
  10. */
  11. class BS_RSGL_EXPORT GLGpuParamBlockBufferCore : public GpuParamBlockBufferCore
  12. {
  13. public:
  14. GLGpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage);
  15. ~GLGpuParamBlockBufferCore();
  16. /**
  17. * @copydoc GpuParamBlockBufferCore::writeData
  18. */
  19. void writeToGPU(const UINT8* data);
  20. /**
  21. * @copydoc GpuParamBlockBufferCore::readData
  22. */
  23. void readFromGPU(UINT8* data) const;
  24. /**
  25. * @brief Returns internal OpenGL uniform buffer handle.
  26. */
  27. GLuint getGLHandle() const { return mGLHandle; }
  28. protected:
  29. /**
  30. * @copydoc GpuParamBlockBufferCore::initialize
  31. */
  32. virtual void initialize();
  33. private:
  34. GLuint mGLHandle;
  35. };
  36. }