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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #if BS_PLATFORM == BS_PLATFORM_WIN32
- #include "Win32/BsWin32GLSupport.h"
- #include "Win32/BsWin32VideoModeInfo.h"
- namespace BansheeEngine
- {
- /**
- * @brief Helper method that returns a platform specific GL support object.
- */
- GLSupport* getGLSupport()
- {
- return bs_new<Win32GLSupport>();
- }
- };
- #endif
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