BsInputHandlerOIS.cpp 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsInputHandlerOIS.h"
  4. #include "BsVector2I.h"
  5. #include "OIS/OISException.h"
  6. #include "BsRenderWindow.h"
  7. #include "BsTime.h"
  8. #include "BsMath.h"
  9. #include "BsDebug.h"
  10. namespace BansheeEngine
  11. {
  12. GamepadEventListener::GamepadEventListener(InputHandlerOIS* parentHandler, UINT32 joystickIdx)
  13. :mParentHandler(parentHandler), mGamepadIdx(joystickIdx)
  14. { }
  15. bool GamepadEventListener::buttonPressed(const OIS::JoyStickEvent& arg, int button)
  16. {
  17. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  18. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  19. mParentHandler->onButtonDown(mGamepadIdx, bc, 0);
  20. return true;
  21. }
  22. bool GamepadEventListener::buttonReleased(const OIS::JoyStickEvent& arg, int button)
  23. {
  24. ButtonCode bc = InputHandlerOIS::gamepadButtonToButtonCode(button);
  25. // Note: No timestamps for gamepad buttons, but they shouldn't be used for anything anyway
  26. mParentHandler->onButtonUp(mGamepadIdx, bc, 0);
  27. return true;
  28. }
  29. bool GamepadEventListener::axisMoved(const OIS::JoyStickEvent& arg, int axis)
  30. {
  31. // Move axis values into [-1.0f, 1.0f] range
  32. float axisRange = Math::abs((float)OIS::JoyStick::MAX_AXIS) + Math::abs((float)OIS::JoyStick::MIN_AXIS);
  33. INT32 axisRel = arg.state.mAxes[axis].rel;
  34. INT32 axisAbs = arg.state.mAxes[axis].abs;
  35. RawAxisState axisState;
  36. axisState.rel = ((axisRel + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  37. axisState.abs = ((axisAbs + Math::abs((float)OIS::JoyStick::MIN_AXIS)) / axisRange) * 2.0f - 1.0f;
  38. mParentHandler->onAxisMoved(mGamepadIdx, axisState, (UINT32)axis);
  39. return true;
  40. }
  41. InputHandlerOIS::InputHandlerOIS(unsigned int hWnd)
  42. :mInputManager(nullptr), mKeyboard(nullptr), mMouse(nullptr), mTimestampClockOffset(0),
  43. mLastMouseUpdateFrame(0)
  44. {
  45. mMouseSampleAccumulator[0] = 0;
  46. mMouseSampleAccumulator[1] = 0;
  47. mTotalMouseSamplingTime[0] = 1.0f / 125.0f; // Use 125Hz as initial pooling rate for mice
  48. mTotalMouseSamplingTime[1] = 1.0f / 125.0f;
  49. mTotalMouseNumSamples[0] = 1;
  50. mTotalMouseNumSamples[1] = 1;
  51. mMouseSmoothedAxis[0] = 0.0f;
  52. mMouseSmoothedAxis[1] = 0.0f;
  53. mMouseZeroTime[0] = 0.0f;
  54. mMouseZeroTime[1] = 0.0f;
  55. OIS::ParamList pl;
  56. std::ostringstream windowHndStr;
  57. windowHndStr << hWnd;
  58. pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
  59. #if defined BS_PLATFORM == BS_PLATFORM_WIN32
  60. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND" )));
  61. pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
  62. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND")));
  63. pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE")));
  64. #elif defined BS_PLATFORM == BS_PLATFORM_LINUX || BS_PLATFORM == BS_PLATFORM_APPLE
  65. pl.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false")));
  66. pl.insert(std::make_pair(std::string("x11_mouse_hide"), std::string("false")));
  67. pl.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false")));
  68. pl.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
  69. #endif
  70. try
  71. {
  72. mInputManager = OIS::InputManager::createInputSystem(pl);
  73. }
  74. catch(OIS::Exception &e)
  75. {
  76. std::cout << e.eText << std::endl;
  77. }
  78. if (mInputManager->getNumberOfDevices(OIS::OISKeyboard) > 0)
  79. {
  80. mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
  81. mKeyboard->setEventCallback(this);
  82. }
  83. if (mInputManager->getNumberOfDevices(OIS::OISMouse) > 0)
  84. {
  85. mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));
  86. mMouse->setEventCallback(this);
  87. }
  88. UINT32 numGamepads = mInputManager->getNumberOfDevices(OIS::OISJoyStick);
  89. for (UINT32 i = 0; i < numGamepads; i++)
  90. {
  91. mGamepads.push_back(GamepadData());
  92. GamepadData& gamepadData = mGamepads.back();
  93. gamepadData.gamepad = static_cast<OIS::JoyStick*>(mInputManager->createInputObject(OIS::OISJoyStick, true));
  94. gamepadData.listener = bs_new<GamepadEventListener>(this, i);
  95. gamepadData.gamepad->setEventCallback(gamepadData.listener);
  96. }
  97. // OIS reports times since system start but we use time since program start
  98. mTimestampClockOffset = gTime().getStartTimeMs();
  99. }
  100. InputHandlerOIS::~InputHandlerOIS()
  101. {
  102. if(mInputManager)
  103. {
  104. if(mMouse != nullptr)
  105. mInputManager->destroyInputObject(mMouse);
  106. if(mKeyboard != nullptr)
  107. mInputManager->destroyInputObject(mKeyboard);
  108. for (auto& gamepadData : mGamepads)
  109. {
  110. mInputManager->destroyInputObject(gamepadData.gamepad);
  111. bs_delete(gamepadData.listener);
  112. }
  113. OIS::InputManager::destroyInputSystem(mInputManager);
  114. mInputManager = nullptr;
  115. }
  116. }
  117. float InputHandlerOIS::smoothMouse(float value, UINT32 idx)
  118. {
  119. UINT32 sampleCount = 1;
  120. float deltaTime = gTime().getFrameDelta();
  121. if (deltaTime < 0.25f)
  122. {
  123. float secondsPerSample = mTotalMouseSamplingTime[idx] / mTotalMouseNumSamples[idx];
  124. if (value == 0.0f)
  125. {
  126. mMouseZeroTime[idx] += deltaTime;
  127. if (mMouseZeroTime[idx] < secondsPerSample)
  128. value = mMouseSmoothedAxis[idx] * deltaTime / secondsPerSample;
  129. else
  130. mMouseSmoothedAxis[idx] = 0;
  131. }
  132. else
  133. {
  134. mMouseZeroTime[idx] = 0;
  135. if (mMouseSmoothedAxis[idx] != 0)
  136. {
  137. if (deltaTime < secondsPerSample * (sampleCount + 1))
  138. value = value * deltaTime / (secondsPerSample * sampleCount);
  139. else
  140. sampleCount = Math::roundToInt(deltaTime / secondsPerSample);
  141. }
  142. mMouseSmoothedAxis[idx] = value / sampleCount;
  143. }
  144. }
  145. else
  146. {
  147. mMouseSmoothedAxis[idx] = 0.0f;
  148. mMouseZeroTime[idx] = 0.0f;
  149. }
  150. return value;
  151. }
  152. void InputHandlerOIS::_update()
  153. {
  154. if (mMouse != nullptr)
  155. mMouse->capture();
  156. if (mKeyboard != nullptr)
  157. mKeyboard->capture();
  158. for (auto& gamepadData : mGamepads)
  159. {
  160. gamepadData.gamepad->capture();
  161. }
  162. float rawXValue = 0.0f;
  163. float rawYValue = 0.0f;
  164. // Smooth mouse axes if needed
  165. if (mMouseSmoothingEnabled)
  166. {
  167. rawXValue = smoothMouse((float)mMouseSampleAccumulator[0], 0);
  168. rawYValue = smoothMouse((float)mMouseSampleAccumulator[1], 1);
  169. }
  170. else
  171. {
  172. rawXValue = (float)mMouseSampleAccumulator[0];
  173. rawYValue = (float)mMouseSampleAccumulator[1];
  174. }
  175. rawXValue *= 0.1f;
  176. rawYValue *= 0.1f;
  177. mMouseSampleAccumulator[0] = 0;
  178. mMouseSampleAccumulator[1] = 0;
  179. RawAxisState xState;
  180. xState.rel = -rawXValue;
  181. xState.abs = xState.rel; // Abs value irrelevant for mouse
  182. onAxisMoved(0, xState, (UINT32)InputAxis::MouseX);
  183. RawAxisState yState;
  184. yState.rel = -rawYValue;
  185. yState.abs = yState.rel; // Abs value irrelevant for mouse
  186. onAxisMoved(0, yState, (UINT32)InputAxis::MouseY);
  187. }
  188. void InputHandlerOIS::_inputWindowChanged(const RenderWindow& win)
  189. {
  190. UINT64 hWnd = 0;
  191. win.getCustomAttribute("WINDOW", &hWnd);
  192. std::string normalString = toString(hWnd).c_str();
  193. mKeyboard->setCaptureContext(normalString);
  194. mMouse->setCaptureContext(normalString);
  195. }
  196. bool InputHandlerOIS::keyPressed(const OIS::KeyEvent &arg)
  197. {
  198. onButtonDown(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  199. return true;
  200. }
  201. bool InputHandlerOIS::keyReleased(const OIS::KeyEvent& arg)
  202. {
  203. onButtonUp(0, keyCodeToButtonCode(arg.key), arg.timestamp - mTimestampClockOffset);
  204. return true;
  205. }
  206. bool InputHandlerOIS::mouseMoved(const OIS::MouseEvent& arg)
  207. {
  208. mMouseSampleAccumulator[0] += arg.state.X.rel;
  209. mMouseSampleAccumulator[1] += arg.state.Y.rel;
  210. mTotalMouseNumSamples[0] += Math::roundToInt(Math::abs((float)arg.state.X.rel));
  211. mTotalMouseNumSamples[1] += Math::roundToInt(Math::abs((float)arg.state.Y.rel));
  212. // Update sample times used for determining sampling rate. But only if something was
  213. // actually sampled, and only if this isn't the first non-zero sample.
  214. if (mLastMouseUpdateFrame != gTime().getFrameIdx())
  215. {
  216. if (arg.state.X.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[0], 0.0f))
  217. mTotalMouseSamplingTime[0] += gTime().getFrameDelta();
  218. if (arg.state.Y.rel != 0 && !Math::approxEquals(mMouseSmoothedAxis[1], 0.0f))
  219. mTotalMouseSamplingTime[1] += gTime().getFrameDelta();
  220. mLastMouseUpdateFrame = gTime().getFrameIdx();
  221. }
  222. RawAxisState zState;
  223. zState.abs = (float)arg.state.Z.abs;
  224. zState.rel = (float)arg.state.Z.rel;
  225. onAxisMoved(0, zState, (UINT32)InputAxis::MouseZ);
  226. return true;
  227. }
  228. bool InputHandlerOIS::mousePressed(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  229. {
  230. onButtonDown(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  231. return true;
  232. }
  233. bool InputHandlerOIS::mouseReleased(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
  234. {
  235. onButtonUp(0, mouseButtonToButtonCode(id), arg.timestamp - mTimestampClockOffset);
  236. return true;
  237. }
  238. ButtonCode InputHandlerOIS::keyCodeToButtonCode(OIS::KeyCode keyCode)
  239. {
  240. return (ButtonCode)keyCode;
  241. }
  242. ButtonCode InputHandlerOIS::mouseButtonToButtonCode(OIS::MouseButtonID mouseBtn)
  243. {
  244. return (ButtonCode)(((int)mouseBtn + BC_NumKeys) | 0x80000000);
  245. }
  246. ButtonCode InputHandlerOIS::gamepadButtonToButtonCode(INT32 joystickCode)
  247. {
  248. switch (joystickCode)
  249. {
  250. case 0:
  251. return BC_GAMEPAD_DPAD_UP;
  252. case 1:
  253. return BC_GAMEPAD_DPAD_DOWN;
  254. case 2:
  255. return BC_GAMEPAD_DPAD_LEFT;
  256. case 3:
  257. return BC_GAMEPAD_DPAD_RIGHT;
  258. case 4:
  259. return BC_GAMEPAD_START;
  260. case 5:
  261. return BC_GAMEPAD_BACK;
  262. case 6:
  263. return BC_GAMEPAD_LS;
  264. case 7:
  265. return BC_GAMEPAD_RS;
  266. case 8:
  267. return BC_GAMEPAD_LB;
  268. case 9:
  269. return BC_GAMEPAD_RB;
  270. case 10:
  271. return BC_GAMEPAD_BTN1;
  272. case 11:
  273. return BC_GAMEPAD_LS;
  274. case 12:
  275. return BC_GAMEPAD_A;
  276. case 13:
  277. return BC_GAMEPAD_B;
  278. case 14:
  279. return BC_GAMEPAD_X;
  280. case 15:
  281. return BC_GAMEPAD_Y;
  282. }
  283. return (ButtonCode)(BC_GAMEPAD_BTN1 + (joystickCode - 15));
  284. }
  285. }