ImportOptions.cs 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /// <summary>
  9. /// Base class for all import options. Allows control over how is a specific resource type imported.
  10. /// </summary>
  11. public class ImportOptions : ScriptObject
  12. {
  13. }
  14. /// <summary>
  15. /// Provides options for controlling how is a texture resource imported.
  16. /// </summary>
  17. public class TextureImportOptions : ImportOptions
  18. {
  19. /// <summary>
  20. /// Creates new texture import options with default values.
  21. /// </summary>
  22. public TextureImportOptions()
  23. {
  24. Internal_CreateInstance(this);
  25. }
  26. /// <summary>
  27. /// Pixel format to import as.
  28. /// </summary>
  29. public PixelFormat Format
  30. {
  31. get { return Internal_GetPixelFormat(mCachedPtr); }
  32. set { Internal_SetPixelFormat(mCachedPtr, value); }
  33. }
  34. /// <summary>
  35. /// Determines whether the imported texture will have mipmaps generated.
  36. /// </summary>
  37. public bool GenerateMipmaps
  38. {
  39. get { return Internal_GetGenerateMipmaps(mCachedPtr); }
  40. set { Internal_SetGenerateMipmaps(mCachedPtr, value); }
  41. }
  42. /// <summary>
  43. /// Maximum mipmap level to generate, if mipmap generation is enabled.
  44. /// </summary>
  45. public int MaxMipmapLevel
  46. {
  47. get { return Internal_GetMaxMipmapLevel(mCachedPtr); }
  48. set { Internal_SetMaxMipmapLevel(mCachedPtr, value); }
  49. }
  50. /// <summary>
  51. /// Determines whether the texture data is also stored in main memory, available for fast CPU access.
  52. /// </summary>
  53. public bool CPUReadable
  54. {
  55. get { return Internal_GetCPUReadable(mCachedPtr); }
  56. set { Internal_SetCPUReadable(mCachedPtr, value); }
  57. }
  58. /// <summary>
  59. /// Determines should the texture data be treated as if its in sRGB (gamma) space. Such texture will be converted by
  60. /// hardware to linear space before use on the GPU.
  61. /// </summary>
  62. public bool IsSRGB
  63. {
  64. get { return Internal_GetIsSRGB(mCachedPtr); }
  65. set { Internal_SetIsSRGB(mCachedPtr, value); }
  66. }
  67. [MethodImpl(MethodImplOptions.InternalCall)]
  68. private static extern void Internal_CreateInstance(TextureImportOptions instance);
  69. [MethodImpl(MethodImplOptions.InternalCall)]
  70. private static extern PixelFormat Internal_GetPixelFormat(IntPtr thisPtr);
  71. [MethodImpl(MethodImplOptions.InternalCall)]
  72. private static extern void Internal_SetPixelFormat(IntPtr thisPtr, PixelFormat value);
  73. [MethodImpl(MethodImplOptions.InternalCall)]
  74. private static extern bool Internal_GetGenerateMipmaps(IntPtr thisPtr);
  75. [MethodImpl(MethodImplOptions.InternalCall)]
  76. private static extern void Internal_SetGenerateMipmaps(IntPtr thisPtr, bool value);
  77. [MethodImpl(MethodImplOptions.InternalCall)]
  78. private static extern int Internal_GetMaxMipmapLevel(IntPtr thisPtr);
  79. [MethodImpl(MethodImplOptions.InternalCall)]
  80. private static extern void Internal_SetMaxMipmapLevel(IntPtr thisPtr, int value);
  81. [MethodImpl(MethodImplOptions.InternalCall)]
  82. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  83. [MethodImpl(MethodImplOptions.InternalCall)]
  84. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  85. [MethodImpl(MethodImplOptions.InternalCall)]
  86. private static extern bool Internal_GetIsSRGB(IntPtr thisPtr);
  87. [MethodImpl(MethodImplOptions.InternalCall)]
  88. private static extern void Internal_SetIsSRGB(IntPtr thisPtr, bool value);
  89. }
  90. /// <summary>
  91. /// Provides options for controlling how is a mesh resource imported.
  92. /// </summary>
  93. public class MeshImportOptions : ImportOptions
  94. {
  95. /// <summary>
  96. /// Creates new mesh import options with default values.
  97. /// </summary>
  98. public MeshImportOptions()
  99. {
  100. Internal_CreateInstance(this);
  101. }
  102. /// <summary>
  103. /// Determines whether the mesh data is also stored in main memory, available for fast CPU access.
  104. /// </summary>
  105. public bool CPUReadable
  106. {
  107. get { return Internal_GetCPUReadable(mCachedPtr); }
  108. set { Internal_SetCPUReadable(mCachedPtr, value); }
  109. }
  110. /// <summary>
  111. /// Controls should mesh normals be imported if available.
  112. /// </summary>
  113. public bool ImportNormals
  114. {
  115. get { return Internal_GetImportNormals(mCachedPtr); }
  116. set { Internal_SetImportNormals(mCachedPtr, value); }
  117. }
  118. /// <summary>
  119. /// Controls should mesh tangents/bitangents be imported if available.
  120. /// </summary>
  121. public bool ImportTangents
  122. {
  123. get { return Internal_GetImportTangents(mCachedPtr); }
  124. set { Internal_SetImportTangents(mCachedPtr, value); }
  125. }
  126. /// <summary>
  127. /// Controls should mesh skin data like bone weights, indices and bind poses be imported if available.
  128. /// </summary>
  129. public bool ImportSkin
  130. {
  131. get { return Internal_GetImportSkin(mCachedPtr); }
  132. set { Internal_SetImportSkin(mCachedPtr, value); }
  133. }
  134. /// <summary>
  135. /// Controls should animation clips be imported if available.
  136. /// </summary>
  137. public bool ImportAnimation
  138. {
  139. get { return Internal_GetImportAnimation(mCachedPtr); }
  140. set { Internal_SetImportAnimation(mCachedPtr, value); }
  141. }
  142. /// <summary>
  143. /// Controls should mesh blend shapes be imported if available.
  144. /// </summary>
  145. public bool ImportBlendShapes
  146. {
  147. get { return Internal_GetImportBlendShapes(mCachedPtr); }
  148. set { Internal_SetImportBlendShapes(mCachedPtr, value); }
  149. }
  150. /// <summary>
  151. /// Uniformly scales the imported mesh by the specified value.
  152. /// </summary>
  153. public float Scale
  154. {
  155. get { return Internal_GetScale(mCachedPtr); }
  156. set { Internal_SetScale(mCachedPtr, value); }
  157. }
  158. /// <summary>
  159. /// Controls what type (if any) of collision mesh should be imported.
  160. /// </summary>
  161. public CollisionMeshType CollisionMeshType
  162. {
  163. get { return (CollisionMeshType)Internal_GetCollisionMeshType(mCachedPtr); }
  164. set { Internal_SetCollisionMeshType(mCachedPtr, (int)value); }
  165. }
  166. [MethodImpl(MethodImplOptions.InternalCall)]
  167. private static extern void Internal_CreateInstance(MeshImportOptions instance);
  168. [MethodImpl(MethodImplOptions.InternalCall)]
  169. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  170. [MethodImpl(MethodImplOptions.InternalCall)]
  171. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  172. [MethodImpl(MethodImplOptions.InternalCall)]
  173. private static extern bool Internal_GetImportNormals(IntPtr thisPtr);
  174. [MethodImpl(MethodImplOptions.InternalCall)]
  175. private static extern void Internal_SetImportNormals(IntPtr thisPtr, bool value);
  176. [MethodImpl(MethodImplOptions.InternalCall)]
  177. private static extern bool Internal_GetImportTangents(IntPtr thisPtr);
  178. [MethodImpl(MethodImplOptions.InternalCall)]
  179. private static extern void Internal_SetImportTangents(IntPtr thisPtr, bool value);
  180. [MethodImpl(MethodImplOptions.InternalCall)]
  181. private static extern bool Internal_GetImportSkin(IntPtr thisPtr);
  182. [MethodImpl(MethodImplOptions.InternalCall)]
  183. private static extern void Internal_SetImportSkin(IntPtr thisPtr, bool value);
  184. [MethodImpl(MethodImplOptions.InternalCall)]
  185. private static extern bool Internal_GetImportAnimation(IntPtr thisPtr);
  186. [MethodImpl(MethodImplOptions.InternalCall)]
  187. private static extern void Internal_SetImportAnimation(IntPtr thisPtr, bool value);
  188. [MethodImpl(MethodImplOptions.InternalCall)]
  189. private static extern bool Internal_GetImportBlendShapes(IntPtr thisPtr);
  190. [MethodImpl(MethodImplOptions.InternalCall)]
  191. private static extern void Internal_SetImportBlendShapes(IntPtr thisPtr, bool value);
  192. [MethodImpl(MethodImplOptions.InternalCall)]
  193. private static extern float Internal_GetScale(IntPtr thisPtr);
  194. [MethodImpl(MethodImplOptions.InternalCall)]
  195. private static extern void Internal_SetScale(IntPtr thisPtr, float value);
  196. [MethodImpl(MethodImplOptions.InternalCall)]
  197. private static extern int Internal_GetCollisionMeshType(IntPtr thisPtr);
  198. [MethodImpl(MethodImplOptions.InternalCall)]
  199. private static extern void Internal_SetCollisionMeshType(IntPtr thisPtr, int value);
  200. }
  201. /// <summary>
  202. /// Controls what type of collision mesh should be imported during mesh import.
  203. /// </summary>
  204. public enum CollisionMeshType // Note: Must match C++ enum CollisionMeshImport
  205. {
  206. /// <summary>
  207. /// No collision mesh will be imported.
  208. /// </summary>
  209. None,
  210. /// <summary>
  211. /// Normal triangle mesh will be imported.
  212. /// </summary>
  213. Normal,
  214. /// <summary>
  215. /// A convex hull will be generated from the source mesh.
  216. /// </summary>
  217. Convex
  218. }
  219. /// <summary>
  220. /// Import options that provide various options for controlling how is a font resource imported.
  221. /// </summary>
  222. public class FontImportOptions : ImportOptions
  223. {
  224. /// <summary>
  225. /// Creates new font import options with default values.
  226. /// </summary>
  227. public FontImportOptions()
  228. {
  229. Internal_CreateInstance(this);
  230. }
  231. /// <summary>
  232. /// Font sizes in points that are to be imported.
  233. /// </summary>
  234. public int[] FontSizes
  235. {
  236. get { return Internal_GetFontSizes(mCachedPtr); }
  237. set { Internal_SetFontSizes(mCachedPtr, value); }
  238. }
  239. /// <summary>
  240. /// Dots per inch resolution to use when rendering the characters into the texture.
  241. /// </summary>
  242. public int DPI
  243. {
  244. get { return Internal_GetDPI(mCachedPtr); }
  245. set { Internal_SetDPI(mCachedPtr, value); }
  246. }
  247. /// <summary>
  248. /// Determines rendering mode used when rendering the characters into the bitmap.
  249. /// </summary>
  250. public FontRenderMode RenderMode
  251. {
  252. get { return Internal_GetRenderMode(mCachedPtr); }
  253. set { Internal_SetRenderMode(mCachedPtr, value); }
  254. }
  255. /// <summary>
  256. /// Determines should the characters be rendered in bold style.
  257. /// </summary>
  258. public bool Bold
  259. {
  260. get { return Internal_GetBold(mCachedPtr); }
  261. set { Internal_SetBold(mCachedPtr, value); }
  262. }
  263. /// <summary>
  264. /// Determines should the characters be rendered in italic style.
  265. /// </summary>
  266. public bool Italic
  267. {
  268. get { return Internal_GetItalic(mCachedPtr); }
  269. set { Internal_SetItalic(mCachedPtr, value); }
  270. }
  271. /// <summary>
  272. /// Determines character ranges to import from the font. Ranges are defined as unicode numbers.
  273. /// </summary>
  274. public CharRange[] CharRanges
  275. {
  276. get { return Internal_GetCharRanges(mCachedPtr); }
  277. set { Internal_SetCharRanges(mCachedPtr, value); }
  278. }
  279. [MethodImpl(MethodImplOptions.InternalCall)]
  280. private static extern void Internal_CreateInstance(FontImportOptions instance);
  281. [MethodImpl(MethodImplOptions.InternalCall)]
  282. private static extern int[] Internal_GetFontSizes(IntPtr thisPtr);
  283. [MethodImpl(MethodImplOptions.InternalCall)]
  284. private static extern void Internal_SetFontSizes(IntPtr thisPtr, int[] value);
  285. [MethodImpl(MethodImplOptions.InternalCall)]
  286. private static extern int Internal_GetDPI(IntPtr thisPtr);
  287. [MethodImpl(MethodImplOptions.InternalCall)]
  288. private static extern void Internal_SetDPI(IntPtr thisPtr, int value);
  289. [MethodImpl(MethodImplOptions.InternalCall)]
  290. private static extern FontRenderMode Internal_GetRenderMode(IntPtr thisPtr);
  291. [MethodImpl(MethodImplOptions.InternalCall)]
  292. private static extern void Internal_SetRenderMode(IntPtr thisPtr, FontRenderMode value);
  293. [MethodImpl(MethodImplOptions.InternalCall)]
  294. private static extern bool Internal_GetBold(IntPtr thisPtr);
  295. [MethodImpl(MethodImplOptions.InternalCall)]
  296. private static extern void Internal_SetBold(IntPtr thisPtr, bool value);
  297. [MethodImpl(MethodImplOptions.InternalCall)]
  298. private static extern bool Internal_GetItalic(IntPtr thisPtr);
  299. [MethodImpl(MethodImplOptions.InternalCall)]
  300. private static extern void Internal_SetItalic(IntPtr thisPtr, bool value);
  301. [MethodImpl(MethodImplOptions.InternalCall)]
  302. private static extern CharRange[] Internal_GetCharRanges(IntPtr thisPtr);
  303. [MethodImpl(MethodImplOptions.InternalCall)]
  304. private static extern void Internal_SetCharRanges(IntPtr thisPtr, CharRange[] value);
  305. }
  306. /// <summary>
  307. /// Provides various options for controlling how is a script file imported.
  308. /// </summary>
  309. public class ScriptCodeImportOptions : ImportOptions
  310. {
  311. /// <summary>
  312. /// Creates new script import options with default values.
  313. /// </summary>
  314. public ScriptCodeImportOptions()
  315. {
  316. Internal_CreateInstance(this);
  317. }
  318. /// <summary>
  319. /// Determines whether the script is editor-only or a normal game script. Editor scripts are compiled in a separate
  320. /// assembly and may reference editor specific functionality, but are not available in the final game code.
  321. /// </summary>
  322. public bool EditorScript
  323. {
  324. get { return Internal_IsEditorScript(mCachedPtr); }
  325. set { Internal_SetEditorScript(mCachedPtr, value); }
  326. }
  327. [MethodImpl(MethodImplOptions.InternalCall)]
  328. private static extern void Internal_CreateInstance(ScriptCodeImportOptions instance);
  329. [MethodImpl(MethodImplOptions.InternalCall)]
  330. private static extern bool Internal_IsEditorScript(IntPtr thisPtr);
  331. [MethodImpl(MethodImplOptions.InternalCall)]
  332. private static extern void Internal_SetEditorScript(IntPtr thisPtr, bool value);
  333. }
  334. /// <summary>
  335. /// Determines how is a font rendered into the bitmap texture.
  336. /// </summary>
  337. public enum FontRenderMode // Note: Must match C++ enum FontRenderMode
  338. {
  339. /// <summary>Render antialiased fonts without hinting (slightly more blurry).</summary>
  340. Smooth,
  341. /// <summary>Render non-antialiased fonts without hinting (slightly more blurry).</summary>
  342. Raster,
  343. /// <summary>Render antialiased fonts with hinting.</summary>
  344. HintedSmooth,
  345. /// <summary>Render non-antialiased fonts with hinting.</summary>
  346. HintedRaster
  347. };
  348. }