BsScriptGUIContent.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsGUIContent.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for GUIContent.
  11. */
  12. class BS_SCR_BE_EXPORT ScriptGUIContent : public ScriptObject<ScriptGUIContent>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContent")
  16. /**
  17. * @brief Retrieves the title text in a managed GUIContent instance.
  18. */
  19. static const HString& getText(MonoObject* instance);
  20. /**
  21. * @brief Retrieves the tooltip text in a managed GUIContent instance.
  22. */
  23. static const HString& getTooltip(MonoObject* instance);
  24. /**
  25. * @brief Retrieves the content image in a managed GUIContent instance.
  26. */
  27. static GUIContentImages getImage(MonoObject* instance);
  28. private:
  29. ScriptGUIContent(MonoObject* instance);
  30. static MonoField* mTextField;
  31. static MonoField* mTooltipField;
  32. static MonoField* mImagesField;
  33. };
  34. }