BsScriptInputConfiguration.h 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsInputConfiguration.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for InputConfiguration.
  11. */
  12. class BS_SCR_BE_EXPORT ScriptInputConfiguration : public ScriptObject<ScriptInputConfiguration>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "InputConfiguration")
  16. /**
  17. * @brief Returns the internal wrapped InputConfiguration object.
  18. */
  19. InputConfigurationPtr getInternalValue() const { return mInputConfig; }
  20. /**
  21. * @brief Attempts to find a existing interop object for the provided input configuration.
  22. * Returns null if one cannot be found.
  23. */
  24. static ScriptInputConfiguration* getScriptInputConfig(const InputConfigurationPtr& inputConfig);
  25. /**
  26. * @brief Creates a new interop object for the provided input configuration. Caller should first
  27. * call ::getScriptInputConfig to ensure one doesn't already exist.
  28. */
  29. static ScriptInputConfiguration* createScriptInputConfig(const InputConfigurationPtr& inputConfig);
  30. private:
  31. ScriptInputConfiguration(MonoObject* instance, const InputConfigurationPtr& inputConfig);
  32. /**
  33. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  34. */
  35. void _onManagedInstanceDeleted() override;
  36. InputConfigurationPtr mInputConfig;
  37. static Map<UINT64, ScriptInputConfiguration*> ScriptInputConfigurations;
  38. /************************************************************************/
  39. /* CLR HOOKS */
  40. /************************************************************************/
  41. static void internal_CreateInstance(MonoObject* object);
  42. static void internal_RegisterButton(ScriptInputConfiguration* thisPtr, MonoString* name, ButtonCode buttonCode,
  43. ButtonModifier modifiers, bool repeatable);
  44. static void internal_UnregisterButton(ScriptInputConfiguration* thisPtr, MonoString* name);
  45. static void internal_RegisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name, InputAxis type, float deadZone,
  46. float sensitivity, bool invert);
  47. static void internal_UnregisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name);
  48. static void internal_SetRepeatInterval(ScriptInputConfiguration* thisPtr, UINT64 milliseconds);
  49. static UINT64 internal_GetRepeatInterval(ScriptInputConfiguration* thisPtr);
  50. };
  51. /**
  52. * @brief Interop class between C++ & CLR for VirtualAxis.
  53. */
  54. class BS_SCR_BE_EXPORT ScriptVirtualAxis : public ScriptObject <ScriptVirtualAxis>
  55. {
  56. public:
  57. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualAxis")
  58. private:
  59. ScriptVirtualAxis(MonoObject* instance);
  60. /************************************************************************/
  61. /* CLR HOOKS */
  62. /************************************************************************/
  63. static UINT32 internal_InitVirtualAxis(MonoString* name);
  64. };
  65. }