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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptBoneWeight.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptBoneWeight::ScriptBoneWeight(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptBoneWeight::initRuntimeData()
- { }
- MonoObject* ScriptBoneWeight::box(const BoneWeight& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return mono_value_box(MonoManager::instance().getDomain(),
- metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- BoneWeight ScriptBoneWeight::unbox(MonoObject* obj)
- {
- return *(BoneWeight*)mono_object_unbox(obj);
- }
- }
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