BsScriptGUITexture.cpp 2.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUITexture.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsGUILayout.h"
  11. #include "BsGUITexture.h"
  12. #include "BsGUIOptions.h"
  13. #include "BsScriptSpriteTexture.h"
  14. #include "BsScriptGUIElementStyle.h"
  15. #include "BsScriptGUILayout.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. namespace BansheeEngine
  19. {
  20. ScriptGUITexture::ScriptGUITexture(MonoObject* instance, GUITexture* texture)
  21. :TScriptGUIElement(instance, texture)
  22. {
  23. }
  24. void ScriptGUITexture::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITexture::internal_createInstance);
  27. metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUITexture::internal_setTexture);
  28. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUITexture::internal_setTint);
  29. }
  30. void ScriptGUITexture::internal_createInstance(MonoObject* instance, MonoObject* texture,
  31. GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions)
  32. {
  33. GUIOptions options;
  34. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  35. for(UINT32 i = 0; i < arrayLen; i++)
  36. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  37. HSpriteTexture nativeTexture;
  38. if(texture != nullptr)
  39. nativeTexture = ScriptSpriteTexture::toNative(texture)->getHandle();
  40. GUITexture* guiTexture = GUITexture::create(nativeTexture, scale, transparent, options, toString(MonoUtil::monoToWString(style)));
  41. ScriptGUITexture* nativeInstance = new (bs_alloc<ScriptGUITexture>()) ScriptGUITexture(instance, guiTexture);
  42. }
  43. void ScriptGUITexture::internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture)
  44. {
  45. HSpriteTexture nativeTexture;
  46. if(texture != nullptr)
  47. nativeTexture = ScriptSpriteTexture::toNative(texture)->getHandle();
  48. GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement();
  49. guiTexture->setTexture(nativeTexture);
  50. }
  51. void ScriptGUITexture::internal_setTint(ScriptGUITexture* nativeInstance, Color* color)
  52. {
  53. GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement();
  54. guiTexture->setTint(*color);
  55. }
  56. }