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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptPhysicsMesh.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptMeta.h"
- #include "BsScriptMeshData.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- namespace BansheeEngine
- {
- ScriptPhysicsMesh::ScriptPhysicsMesh(MonoObject* instance, const HPhysicsMesh& mesh)
- :TScriptResource(instance, mesh)
- {
- }
- void ScriptPhysicsMesh::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptPhysicsMesh::internal_GetMeshData);
- metaData.scriptClass->addInternalCall("Internal_GetMeshType", &ScriptPhysicsMesh::internal_GetMeshType);
- }
- MonoObject* ScriptPhysicsMesh::internal_GetMeshData(ScriptPhysicsMesh* thisPtr)
- {
- HPhysicsMesh mesh = thisPtr->getHandle();
- MeshDataPtr meshData = mesh->getMeshData();
- return ScriptMeshData::create(meshData);
- }
- int ScriptPhysicsMesh::internal_GetMeshType(ScriptPhysicsMesh* thisPtr)
- {
- HPhysicsMesh mesh = thisPtr->getHandle();
- return (int)mesh->getType();
- }
- MonoObject* ScriptPhysicsMesh::createInstance()
- {
- return metaData.scriptClass->createInstance();
- }
- }
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