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BsScriptRenderable.h 2.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for Renderable. */
  12. class BS_SCR_BE_EXPORT ScriptRenderable : public ScriptObject < ScriptRenderable >
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeRenderable")
  16. /** Returns the native wrapped renderable handler. */
  17. SPtr<Renderable> getInternal() const { return mRenderable; }
  18. private:
  19. ScriptRenderable(MonoObject* managedInstance, const HSceneObject& parentSO);
  20. ~ScriptRenderable();
  21. /** Updates the internal transform of the renderable handled according to the scene object it is attached to. */
  22. void updateTransform(const HSceneObject& parent);
  23. /** Destroys the internal renderable handler object. */
  24. void destroy();
  25. /** @copydoc ScriptObject::_onManagedInstanceDeleted */
  26. void _onManagedInstanceDeleted() override;
  27. SPtr<Renderable> mRenderable;
  28. UINT32 mLastUpdateHash;
  29. /************************************************************************/
  30. /* CLR HOOKS */
  31. /************************************************************************/
  32. static void internal_Create(MonoObject* instance, ScriptSceneObject* parentSO);
  33. static void internal_UpdateTransform(ScriptRenderable* thisPtr, ScriptSceneObject* parentSO);
  34. static void internal_SetMesh(ScriptRenderable* thisPtr, ScriptMesh* mesh);
  35. static void internal_GetBounds(ScriptRenderable* thisPtr, ScriptSceneObject* parentSO, AABox* box, Sphere* sphere);
  36. static UINT64 internal_GetLayers(ScriptRenderable* thisPtr);
  37. static void internal_SetLayers(ScriptRenderable* thisPtr, UINT64 layers);
  38. static void internal_SetMaterial(ScriptRenderable* thisPtr, ScriptMaterial* material, int index);
  39. static void internal_SetMaterials(ScriptRenderable* thisPtr, MonoArray* materials);
  40. static void internal_OnDestroy(ScriptRenderable* thisPtr);
  41. };
  42. /** @} */
  43. }