Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anos atrás
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 anos atrás
BsBlendState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anos atrás
BsCoreApplication.cpp d293414daf Support for multiple StringTables 10 anos atrás
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreRenderer.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 anos atrás
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anos atrás
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsDepthStencilState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 anos atrás
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 anos atrás
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff 10 anos atrás
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anos atrás
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anos atrás
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 anos atrás
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 anos atrás
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 anos atrás
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 anos atrás
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 anos atrás
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsHString.cpp d293414daf Support for multiple StringTables 10 anos atrás
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anos atrás
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 anos atrás
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 anos atrás
BsMaterial.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 anos atrás
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anos atrás
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 anos atrás
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 anos atrás
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 anos atrás
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 anos atrás
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 anos atrás
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPixelData.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 anos atrás
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 anos atrás
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anos atrás
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 anos atrás
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anos atrás
BsProfilerCPU.cpp a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 anos atrás
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 anos atrás
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anos atrás
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 anos atrás
BsRasterizerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderStateManager.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anos atrás
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 anos atrás
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anos atrás
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anos atrás
BsResource.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 anos atrás
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 anos atrás
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 anos atrás
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 anos atrás
BsResources.cpp f85cceb27d Add basic level load/save method 10 anos atrás
BsSamplerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 anos atrás
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 anos atrás
BsSceneObject.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anos atrás
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 anos atrás
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 anos atrás
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 anos atrás
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 anos atrás
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsStringTable.cpp d293414daf Support for multiple StringTables 10 anos atrás
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 anos atrás
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anos atrás
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 anos atrás
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anos atrás
BsUUID.cpp ee9c441334 Proper UUID generation 10 anos atrás
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anos atrás
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 anos atrás
BsViewport.cpp b297afa5fb Rotation handle in pivot mode working nicely 10 anos atrás