Marko Pintera 4f06278a31 Scene tree view elements are now properly sorted vor 10 Jahren
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ThirdParty 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
Win32 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) vor 11 Jahren
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step vor 11 Jahren
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method vor 11 Jahren
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) vor 10 Jahren
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff vor 10 Jahren
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff vor 10 Jahren
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsBounds.h 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
BsCapsule.h a4c60121f4 WIP work on handles vor 11 Jahren
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsConvexVolume.h 0eecfe525d More documentation vor 11 Jahren
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDebug.h 734411f94d Status bar (untested) vor 10 Jahren
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEvent.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test vor 10 Jahren
BsException.h e7d926175f Added unit testing framework vor 11 Jahren
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor vor 10 Jahren
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded vor 10 Jahren
BsFrameAlloc.h babed02408 Static allocator (not tested) vor 10 Jahren
BsFwdDeclUtil.h d293414daf Support for multiple StringTables vor 10 Jahren
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations vor 10 Jahren
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsLineSegment3.h a4c60121f4 WIP work on handles vor 11 Jahren
BsLog.h 734411f94d Status bar (untested) vor 10 Jahren
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location vor 10 Jahren
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects vor 10 Jahren
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider vor 10 Jahren
BsMatrixNxM.h d0793ab046 Shader default values (untested) vor 10 Jahren
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite vor 10 Jahren
BsMemoryAllocator.h d0c5ecfb11 Global frame alloc vor 10 Jahren
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) vor 10 Jahren
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded vor 10 Jahren
BsPlane.h 331d4ac2aa Frustum culling working vor 11 Jahren
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes vor 10 Jahren
BsPrerequisitesUtil.h d293414daf Support for multiple StringTables vor 10 Jahren
BsQuaternion.h 94a69a20bb Various improvements to math libraries vor 10 Jahren
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor vor 10 Jahren
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables vor 10 Jahren
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields vor 11 Jahren
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields vor 11 Jahren
BsRTTIType.h d0c5ecfb11 Global frame alloc vor 10 Jahren
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation vor 11 Jahren
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler vor 11 Jahren
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active vor 10 Jahren
BsRect3.h 9260710936 Various tweaks related to handle rendering vor 11 Jahren
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor vor 10 Jahren
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor vor 10 Jahren
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsSphere.h ddef406ac9 C# profiler overlay vor 10 Jahren
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used vor 10 Jahren
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite vor 10 Jahren
BsStdHeaders.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 vor 10 Jahren
BsString.h 4f06278a31 Scene tree view elements are now properly sorted vor 10 Jahren
BsStringFormat.h 3a73e65b09 VS integration finished (for now) vor 10 Jahren
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) vor 11 Jahren
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way vor 11 Jahren
BsTestSuite.h e7d926175f Added unit testing framework vor 11 Jahren
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: vor 11 Jahren
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality vor 11 Jahren
BsTime.h ddef406ac9 C# profiler overlay vor 10 Jahren
BsTimer.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI vor 11 Jahren
BsTypes.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsUtil.h 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) vor 11 Jahren
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle vor 10 Jahren
BsVector3.h a643070792 Refactored and improved FBX importer vor 10 Jahren
BsVector4.h 17e7648476 Work on handles: vor 11 Jahren
BsVectorNI.h d0793ab046 Shader default values (untested) vor 10 Jahren