BsScriptManagedResource.h 1.6 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for ManagedResource.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject<ScriptManagedResource, ScriptResourceBase>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ManagedResource")
  14. ScriptManagedResource(MonoObject* instance, const HManagedResource& resource);
  15. /**
  16. * @copydoc ScriptResourceBase::getNativeHandle
  17. */
  18. HResource getNativeHandle() const override { return mResource; }
  19. /**
  20. * @copydoc ScriptResourceBase::setNativeHandle
  21. */
  22. void setNativeHandle(const HResource& resource) override;
  23. private:
  24. friend class ScriptResourceManager;
  25. /**
  26. * @copydoc ScriptObjectBase::beginRefresh
  27. */
  28. virtual ScriptObjectBackup beginRefresh() override;
  29. /**
  30. * @copydoc ScriptObjectBase::endRefresh
  31. */
  32. virtual void endRefresh(const ScriptObjectBackup& backupData) override;
  33. /**
  34. * @copydoc ScriptObjectBase::_createManagedInstance
  35. */
  36. virtual MonoObject* _createManagedInstance(bool construct) override;
  37. /**
  38. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  39. */
  40. void _onManagedInstanceDeleted() override;
  41. HManagedResource mResource;
  42. String mNamespace;
  43. String mType;
  44. /************************************************************************/
  45. /* CLR HOOKS */
  46. /************************************************************************/
  47. static void internal_createInstance(MonoObject* instance);
  48. };
  49. }