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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsMaterial.h"
- #include "BsVector2.h"
- #include "BsVector3.h"
- #include "BsVector4.h"
- #include "BsMatrix3.h"
- #include "BsMatrix4.h"
- #include "BsColor.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for Material.
- */
- class BS_SCR_BE_EXPORT ScriptMaterial : public ScriptObject <ScriptMaterial, ScriptResourceBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material")
- /**
- * @copydoc ScriptResourceBase::getNativeHandle
- */
- HResource getNativeHandle() const override { return mMaterial; }
- /**
- * @copydoc ScriptResourceBase::setNativeHandle
- */
- void setNativeHandle(const HResource& resource) override;
- /**
- * @brief Returns the wrapped native material handle.
- */
- HMaterial getMaterialHandle() const { return mMaterial; }
- private:
- friend class ScriptResourceManager;
- ScriptMaterial(MonoObject* instance, const HMaterial& material);
- /**
- * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
- */
- void _onManagedInstanceDeleted() override;
- HMaterial mMaterial;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader);
- static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance);
- static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader);
- static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value);
- static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value);
- static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value);
- static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value);
- static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value);
- static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value);
- static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value);
- static void internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value);
- static void internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value);
- static void internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value);
- static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name);
- static Vector2 internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name);
- static Vector3 internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name);
- static Vector4 internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name);
- static Matrix3 internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name);
- static Matrix4 internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name);
- static Color internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name);
- static MonoObject* internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name);
- static MonoObject* internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name);
- static MonoObject* internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name);
- };
- }
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