BsGUIElementContainer.h 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsPrerequisites.h"
  5. #include "GUI/BsGUIElement.h"
  6. namespace bs
  7. {
  8. /** @addtogroup GUI-Internal
  9. * @{
  10. */
  11. /** Base for GUI elements that combine multiple GUI elements into one more complex element. */
  12. class BS_EXPORT GUIElementContainer : public GUIElement
  13. {
  14. protected:
  15. GUIElementContainer(const GUIDimensions& dimensions, const String& style = StringUtil::BLANK);
  16. virtual ~GUIElementContainer();
  17. /** @copydoc GUIElement::_getNumRenderElements */
  18. UINT32 _getNumRenderElements() const override;
  19. /** @copydoc GUIElement::_getMaterial */
  20. const SpriteMaterialInfo& _getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const override;
  21. /** @copydoc GUIElement::_getMeshInfo() */
  22. void _getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const override;
  23. /** @copydoc GUIElement::_fillBuffer */
  24. void _fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset,
  25. UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const override;
  26. /** @copydoc GUIElement::_getOptimalSize */
  27. Vector2I _getOptimalSize() const override;
  28. /** @copydoc GUIElement::_commandEvent */
  29. bool _commandEvent(const GUICommandEvent& event) override;
  30. };
  31. /** @} */
  32. }