BsGUIViewport.cpp 3.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIViewport.h"
  4. #include "GUI/BsGUIWidget.h"
  5. #include "GUI/BsGUISkin.h"
  6. #include "GUI/BsGUIDimensions.h"
  7. #include "Components/BsCCamera.h"
  8. #include "RenderAPI/BsViewport.h"
  9. #include "RenderAPI/BsRenderTarget.h"
  10. #include "Error/BsException.h"
  11. namespace bs
  12. {
  13. const String& GUIViewport::getGUITypeName()
  14. {
  15. static String name = "Viewport";
  16. return name;
  17. }
  18. GUIViewport::GUIViewport(const String& styleName, const HCamera& camera,
  19. float aspectRatio, Degree fieldOfView, const GUIDimensions& dimensions)
  20. :GUIElement(styleName, dimensions), mCamera(camera), mAspectRatio(aspectRatio),
  21. mFieldOfView(fieldOfView)
  22. {
  23. mVerticalFOV = 2.0f * Math::atan(Math::tan(mFieldOfView.valueRadians() * 0.5f) * (1.0f / mAspectRatio));
  24. }
  25. GUIViewport::~GUIViewport()
  26. {
  27. }
  28. GUIViewport* GUIViewport::create(const HCamera& camera, float aspectRatio, Degree fieldOfView, const String& styleName)
  29. {
  30. return new (bs_alloc<GUIViewport>()) GUIViewport(getStyleName<GUIViewport>(styleName), camera, aspectRatio, fieldOfView, GUIDimensions::create());
  31. }
  32. GUIViewport* GUIViewport::create(const GUIOptions& options, const HCamera& camera,
  33. float aspectRatio, Degree fieldOfView, const String& styleName)
  34. {
  35. return new (bs_alloc<GUIViewport>()) GUIViewport(getStyleName<GUIViewport>(styleName), camera, aspectRatio, fieldOfView, GUIDimensions::create(options));
  36. }
  37. UINT32 GUIViewport::_getNumRenderElements() const
  38. {
  39. return 0;
  40. }
  41. const SpriteMaterialInfo& GUIViewport::_getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const
  42. {
  43. BS_EXCEPT(InternalErrorException, "This element has no render element so no material can be retrieved.");
  44. static SpriteMaterialInfo dummy;
  45. return dummy;
  46. }
  47. void GUIViewport::_getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const
  48. {
  49. numVertices = 0;
  50. numIndices = 0;
  51. type = GUIMeshType::Triangle;
  52. }
  53. void GUIViewport::updateClippedBounds()
  54. {
  55. mClippedBounds = mLayoutData.area;
  56. mClippedBounds.clip(mLayoutData.clipRect);
  57. }
  58. Vector2I GUIViewport::_getOptimalSize() const
  59. {
  60. return Vector2I(0, 0);
  61. }
  62. void GUIViewport::_fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset,
  63. UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const
  64. {
  65. }
  66. void GUIViewport::updateRenderElementsInternal()
  67. {
  68. // TODO - This doesn't get called if element mesh is dirty!!! and I need to update the viewport when offset changes (in which case mesh is marked as dirty)
  69. float currentAspect = mLayoutData.area.width / (float)mLayoutData.area.height;
  70. Radian currentFOV = 2.0f * Math::atan(Math::tan(mVerticalFOV * 0.5f) * currentAspect);
  71. mCamera->setHorzFOV(currentFOV);
  72. SPtr<Viewport> viewport = mCamera->getViewport();
  73. SPtr<RenderTarget> renderTarget = viewport->getTarget();
  74. const RenderTargetProperties& rtProps = renderTarget->getProperties();
  75. float x = mLayoutData.area.x / (float)rtProps.width;
  76. float y = mLayoutData.area.y / (float)rtProps.height;
  77. float width = mLayoutData.area.width / (float)rtProps.width;
  78. float height = mLayoutData.area.height / (float)rtProps.height;
  79. viewport->setArea(x, y, width, height);
  80. }
  81. void GUIViewport::_changeParentWidget(GUIWidget* widget)
  82. {
  83. GUIElement::_changeParentWidget(widget);
  84. if(widget != nullptr)
  85. {
  86. SPtr<RenderTarget> guiRenderTarget = widget->getTarget()->getTarget();
  87. SPtr<RenderTarget> cameraRenderTarget = mCamera->getViewport()->getTarget();
  88. if(guiRenderTarget != cameraRenderTarget)
  89. BS_EXCEPT(InvalidParametersException, "Camera provided to GUIViewport must use the same render target as the GUIWidget this element is located on.")
  90. }
  91. }
  92. }