BearishSun 4356e8e773 Main camera aspect ratio switching works 10 rokov pred
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GUI e4192cbdca Renderable inspector will now properly update renderable material 10 rokov pred
Inspector 0bd94ece59 More fixes to GUI dictionary 10 rokov pred
Inspectors fcb7247e94 Added "main" attribute to camera 10 rokov pred
Library e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 rokov pred
Properties e51cbce52c Started work on scripting 12 rokov pred
Scene cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes 10 rokov pred
AboutBox.cs 0ab825051b Added render target for game view 10 rokov pred
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 rokov pred
BuildManager.cs ab1231720c Use separate debug and release assemblies when building 10 rokov pred
BuildWindow.cs 991d3aa857 When building only one icon is required 10 rokov pred
CodeEditor.cs b7e345e7a0 ConsoleWindow: 10 rokov pred
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field 10 rokov pred
ConsoleWindow.cs 4356e8e773 Main camera aspect ratio switching works 10 rokov pred
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 rokov pred
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 rokov pred
DragDrop.cs cd6d63da7d Documentation 10 rokov pred
DropDownWindow.cs cd6d63da7d Documentation 10 rokov pred
EditorApplication.cs ab1231720c Use separate debug and release assemblies when building 10 rokov pred
EditorBuiltin.cs e55e173aed Fixed infinite loop when deleting multiple meshes 10 rokov pred
EditorSettings.cs 6248cf4f7f Documentation 10 rokov pred
EditorStyles.cs 56f5d5db86 About box 10 rokov pred
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 rokov pred
EditorWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 rokov pred
FolderMonitor.cs 4f0d194556 Documentation 10 rokov pred
GameWindow.cs 4356e8e773 Main camera aspect ratio switching works 10 rokov pred
HierarchyWindow.cs 4f0d194556 Documentation 10 rokov pred
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles 10 rokov pred
LocEdString.cs 4f0d194556 Documentation 10 rokov pred
MBansheeEditor.csproj ab1231720c Use separate debug and release assemblies when building 10 rokov pred
MenuItem.cs 4f0d194556 Documentation 10 rokov pred
MenuItems.cs cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes 10 rokov pred
ModalWindow.cs 4f0d194556 Documentation 10 rokov pred
OSDropTarget.cs 4f0d194556 Documentation 10 rokov pred
PrefabUtility.cs b270993395 Light inspector 10 rokov pred
Program.cs 3209476868 Save project on editor exit 10 rokov pred
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 rokov pred
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 rokov pred
ProjectSettings.cs 6248cf4f7f Documentation 10 rokov pred
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync 10 rokov pred
ScriptCodeManager.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 rokov pred
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building 10 rokov pred
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 rokov pred
SettingsWindow.cs e9e45b6d6b Added UV to full screen quad 10 rokov pred
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice 10 rokov pred
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 rokov pred
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name 10 rokov pred
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 rokov pred