BearishSun a2cbf9eddd Pixel formats refactor/update: %!s(int64=8) %!d(string=hai) anos
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Camera.cs 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
Light.cs 49a338f456 Area light sources (WIP) %!s(int64=8) %!d(string=hai) anos
Material.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
Mesh.cs 3d8f1c0e2e Mesh and related classes ported to script binding generation %!s(int64=8) %!d(string=hai) anos
RenderSettings.cs 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
RenderTarget.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
RenderTexture.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
RenderTexture2D.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
Renderable.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
Shader.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
ShaderInclude.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Texture.cs a2cbf9eddd Pixel formats refactor/update: %!s(int64=8) %!d(string=hai) anos