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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsMonoPrerequisites.h"
- namespace BansheeEngine
- {
- /** @addtogroup Mono
- * @{
- */
- /** Contains information required for initializing and handling a single script class. */
- struct BS_MONO_EXPORT ScriptMeta
- {
- ScriptMeta();
- ScriptMeta(const String& assembly, const String& ns, const String& name, std::function<void()> initCallback);
- String ns; /**< Namespace the script class is located in. */
- String name; /**< Type name of the script class. */
- String assembly; /**< Name of the assembly the script class is located in. */
- /**
- * Callback that will be triggered when assembly containing the class is loaded or refreshed. Used for one time
- * initialization.
- */
- std::function<void()> initCallback;
- /** Class object describing the script class. Only valid after assembly containing this type was loaded. */
- MonoClass* scriptClass;
- /**
- * Field object that contains a pointer to the native instance of the script object. Only valid after assembly
- * containing this type was loaded.
- */
- MonoField* thisPtrField;
- };
- /** @} */
- }
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