GUICurveEditor.cs 26 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup AnimationEditor
  9. * @{
  10. */
  11. internal class GUICurveEditor
  12. {
  13. class SelectedKeyframes
  14. {
  15. public int curveIdx;
  16. public List<int> keyIndices = new List<int>();
  17. }
  18. struct DraggedKeyframe
  19. {
  20. public DraggedKeyframe(int index, KeyFrame original)
  21. {
  22. this.index = index;
  23. this.original = original;
  24. }
  25. public int index;
  26. public KeyFrame original;
  27. }
  28. class DraggedKeyframes
  29. {
  30. public int curveIdx;
  31. public List<DraggedKeyframe> keys = new List<DraggedKeyframe>();
  32. }
  33. private const int TIMELINE_HEIGHT = 20;
  34. private const int EVENTS_HEIGHT = 10;
  35. private const int SIDEBAR_WIDTH = 30;
  36. private const int DRAG_START_DISTANCE = 3;
  37. private EditorWindow window;
  38. private GUILayout gui;
  39. private GUIPanel drawingPanel;
  40. private GUIGraphTime guiTimeline;
  41. private GUIAnimEvents guiEvents;
  42. private GUICurveDrawing guiCurveDrawing;
  43. private GUIGraphValues guiSidebar;
  44. private ContextMenu blankContextMenu;
  45. private ContextMenu keyframeContextMenu;
  46. private Vector2I contextClickPosition;
  47. private EdAnimationCurve[] curves = new EdAnimationCurve[0];
  48. private float xRange = 60.0f;
  49. private float yRange = 10.0f;
  50. private Vector2 offset;
  51. private int width;
  52. private int height;
  53. private int markedFrameIdx;
  54. private List<SelectedKeyframes> selectedKeyframes = new List<SelectedKeyframes>();
  55. private bool isPointerHeld;
  56. private bool isMousePressedOverKey;
  57. private bool isMousePressedOverTangent;
  58. private bool isDragInProgress;
  59. private List<DraggedKeyframes> draggedKeyframes = new List<DraggedKeyframes>();
  60. private TangentRef draggedTangent;
  61. private Vector2I dragStart;
  62. /// <summary>
  63. /// Triggers whenever user selects a new frame.
  64. /// </summary>
  65. public Action<int> OnFrameSelected;
  66. /// <summary>
  67. /// The displayed range of the curve, where:
  68. /// .x - Range of the horizontal area. Displayed area ranges from [0, x].
  69. /// .y - Range of the vertical area. Displayed area ranges from [-y, y].
  70. /// </summary>
  71. public Vector2 Range
  72. {
  73. get { return new Vector2(xRange, yRange); }
  74. set
  75. {
  76. xRange = value.x;
  77. yRange = value.y;
  78. guiTimeline.SetRange(xRange);
  79. guiEvents.SetRange(xRange);
  80. guiCurveDrawing.SetRange(xRange, yRange * 2.0f);
  81. guiSidebar.SetRange(offset.y - yRange, offset.y + yRange);
  82. Redraw();
  83. }
  84. }
  85. /// <summary>
  86. /// Returns the offset of the displayed curve values.
  87. /// </summary>
  88. public Vector2 Offset
  89. {
  90. get { return offset; }
  91. set
  92. {
  93. offset = value;
  94. guiTimeline.SetOffset(offset.x);
  95. guiEvents.SetOffset(offset.x);
  96. guiCurveDrawing.SetOffset(offset);
  97. guiSidebar.SetRange(offset.y - yRange, offset.y + yRange);
  98. Redraw();
  99. }
  100. }
  101. /// <summary>
  102. /// Returns the width of the curve editor, in pixels.
  103. /// </summary>
  104. public int Width
  105. {
  106. get { return width; }
  107. }
  108. /// <summary>
  109. /// Returns the height of the curve editor, in pixels.
  110. /// </summary>
  111. public int Height
  112. {
  113. get { return height; }
  114. }
  115. public GUICurveEditor(EditorWindow window, GUILayout gui, int width, int height)
  116. {
  117. this.window = window;
  118. this.gui = gui;
  119. this.width = width;
  120. this.height = height;
  121. blankContextMenu = new ContextMenu();
  122. blankContextMenu.AddItem("Add keyframe", AddKeyframeAtPosition);
  123. keyframeContextMenu = new ContextMenu();
  124. keyframeContextMenu.AddItem("Delete", DeleteSelectedKeyframes);
  125. keyframeContextMenu.AddItem("Tangents/Auto", () => { ChangeSelectionTangentMode(TangentMode.Auto); });
  126. keyframeContextMenu.AddItem("Tangents/Free", () => { ChangeSelectionTangentMode(TangentMode.Free); });
  127. keyframeContextMenu.AddItem("Tangents/In/Auto", () => { ChangeSelectionTangentMode(TangentMode.InAuto); });
  128. keyframeContextMenu.AddItem("Tangents/In/Free", () => { ChangeSelectionTangentMode(TangentMode.InFree); });
  129. keyframeContextMenu.AddItem("Tangents/In/Linear", () => { ChangeSelectionTangentMode(TangentMode.InLinear); });
  130. keyframeContextMenu.AddItem("Tangents/In/Step", () => { ChangeSelectionTangentMode(TangentMode.InStep); });
  131. keyframeContextMenu.AddItem("Tangents/Out/Auto", () => { ChangeSelectionTangentMode(TangentMode.OutAuto); });
  132. keyframeContextMenu.AddItem("Tangents/Out/Free", () => { ChangeSelectionTangentMode(TangentMode.OutFree); });
  133. keyframeContextMenu.AddItem("Tangents/Out/Linear", () => { ChangeSelectionTangentMode(TangentMode.OutLinear); });
  134. keyframeContextMenu.AddItem("Tangents/Out/Step", () => { ChangeSelectionTangentMode(TangentMode.OutStep); });
  135. guiTimeline = new GUIGraphTime(gui, width, TIMELINE_HEIGHT);
  136. GUIPanel eventsPanel = gui.AddPanel();
  137. eventsPanel.SetPosition(0, TIMELINE_HEIGHT);
  138. guiEvents = new GUIAnimEvents(eventsPanel, width, EVENTS_HEIGHT);
  139. drawingPanel = gui.AddPanel();
  140. drawingPanel.SetPosition(0, TIMELINE_HEIGHT + EVENTS_HEIGHT);
  141. guiCurveDrawing = new GUICurveDrawing(drawingPanel, width, height - TIMELINE_HEIGHT - EVENTS_HEIGHT, curves);
  142. guiCurveDrawing.SetRange(60.0f, 20.0f);
  143. GUIPanel sidebarPanel = gui.AddPanel(-10);
  144. sidebarPanel.SetPosition(0, TIMELINE_HEIGHT + EVENTS_HEIGHT);
  145. guiSidebar = new GUIGraphValues(sidebarPanel, SIDEBAR_WIDTH, height - TIMELINE_HEIGHT - EVENTS_HEIGHT);
  146. guiSidebar.SetRange(-10.0f, 10.0f);
  147. }
  148. /// <summary>
  149. /// Converts pixel coordinates relative to the curve drawing area into coordinates in curve space.
  150. /// </summary>
  151. /// <param name="pixelCoords">Coordinates relative to this GUI element, in pixels.</param>
  152. /// <param name="curveCoords">Curve coordinates within the range as specified by <see cref="Range"/>. Only
  153. /// valid when function returns true.</param>
  154. /// <returns>True if the coordinates are within the curve area, false otherwise.</returns>
  155. public bool PixelToCurveSpace(Vector2I pixelCoords, out Vector2 curveCoords)
  156. {
  157. return guiCurveDrawing.PixelToCurveSpace(pixelCoords, out curveCoords);
  158. }
  159. /// <summary>
  160. /// Converts coordinate in curve space (time, value) into pixel coordinates relative to the curve drawing area
  161. /// origin.
  162. /// </summary>
  163. /// <param name="curveCoords">Time and value of the location to convert.</param>
  164. /// <returns>Coordinates relative to curve drawing area's origin, in pixels.</returns>
  165. public Vector2I CurveToPixelSpace(Vector2 curveCoords)
  166. {
  167. return guiCurveDrawing.CurveToPixelSpace(curveCoords);
  168. }
  169. public bool WindowToCurveSpace(Vector2I windowPos, out Vector2 curveCoord)
  170. {
  171. Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
  172. Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);
  173. Rect2I drawingBounds = drawingPanel.Bounds;
  174. Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);
  175. return guiCurveDrawing.PixelToCurveSpace(drawingPos, out curveCoord);
  176. }
  177. internal void OnPointerPressed(PointerEvent ev)
  178. {
  179. if (ev.IsUsed)
  180. return;
  181. Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);
  182. Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
  183. Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);
  184. Rect2I drawingBounds = drawingPanel.Bounds;
  185. Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);
  186. if (ev.Button == PointerButton.Left)
  187. {
  188. Vector2 curveCoord;
  189. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out curveCoord))
  190. {
  191. KeyframeRef keyframeRef;
  192. if (!guiCurveDrawing.FindKeyFrame(drawingPos, out keyframeRef))
  193. {
  194. TangentRef tangentRef;
  195. if (guiCurveDrawing.FindTangent(drawingPos, out tangentRef))
  196. {
  197. isMousePressedOverTangent = true;
  198. dragStart = drawingPos;
  199. draggedTangent = tangentRef;
  200. }
  201. else
  202. ClearSelection();
  203. }
  204. else
  205. {
  206. if (!IsSelected(keyframeRef))
  207. {
  208. if (!Input.IsButtonHeld(ButtonCode.LeftShift) && !Input.IsButtonHeld(ButtonCode.RightShift))
  209. ClearSelection();
  210. SelectKeyframe(keyframeRef);
  211. }
  212. isMousePressedOverKey = true;
  213. dragStart = drawingPos;
  214. }
  215. guiCurveDrawing.Rebuild();
  216. }
  217. else
  218. {
  219. int frameIdx = guiTimeline.GetFrame(pointerPos);
  220. if (frameIdx != -1)
  221. SetMarkedFrame(frameIdx);
  222. else
  223. {
  224. int eventIdx;
  225. if (guiEvents.FindEvent(pointerPos, out eventIdx))
  226. {
  227. // TODO - Select event
  228. }
  229. }
  230. OnFrameSelected?.Invoke(frameIdx);
  231. }
  232. isPointerHeld = true;
  233. }
  234. else if (ev.Button == PointerButton.Right)
  235. {
  236. Vector2 curveCoord;
  237. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out curveCoord))
  238. {
  239. contextClickPosition = drawingPos;
  240. KeyframeRef keyframeRef;
  241. if (!guiCurveDrawing.FindKeyFrame(drawingPos, out keyframeRef))
  242. {
  243. ClearSelection();
  244. blankContextMenu.Open(pointerPos, gui);
  245. }
  246. else
  247. {
  248. // If clicked outside of current selection, just select the one keyframe
  249. if (!IsSelected(keyframeRef))
  250. {
  251. ClearSelection();
  252. SelectKeyframe(keyframeRef);
  253. guiCurveDrawing.Rebuild();
  254. }
  255. keyframeContextMenu.Open(pointerPos, gui);
  256. }
  257. }
  258. }
  259. }
  260. internal void OnPointerMoved(PointerEvent ev)
  261. {
  262. if (ev.Button != PointerButton.Left)
  263. return;
  264. if (isPointerHeld)
  265. {
  266. Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);
  267. Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
  268. Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);
  269. if (isMousePressedOverKey || isMousePressedOverTangent)
  270. {
  271. Rect2I drawingBounds = drawingPanel.Bounds;
  272. Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);
  273. if (!isDragInProgress)
  274. {
  275. int distance = Vector2I.Distance(drawingPos, dragStart);
  276. if (distance >= DRAG_START_DISTANCE)
  277. {
  278. if (isMousePressedOverKey)
  279. {
  280. draggedKeyframes.Clear();
  281. foreach (var selectedEntry in selectedKeyframes)
  282. {
  283. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  284. KeyFrame[] keyFrames = curve.KeyFrames;
  285. DraggedKeyframes newEntry = new DraggedKeyframes();
  286. newEntry.curveIdx = selectedEntry.curveIdx;
  287. draggedKeyframes.Add(newEntry);
  288. foreach (var keyframeIdx in selectedEntry.keyIndices)
  289. newEntry.keys.Add(new DraggedKeyframe(keyframeIdx, keyFrames[keyframeIdx]));
  290. }
  291. }
  292. // TODO - UNDOREDO record keyframe or tangent
  293. isDragInProgress = true;
  294. }
  295. }
  296. if (isDragInProgress)
  297. {
  298. if (isMousePressedOverKey)
  299. {
  300. Vector2 diff = Vector2.Zero;
  301. Vector2 dragStartCurve;
  302. if (guiCurveDrawing.PixelToCurveSpace(dragStart, out dragStartCurve))
  303. {
  304. Vector2 currentPosCurve;
  305. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve))
  306. diff = currentPosCurve - dragStartCurve;
  307. }
  308. foreach (var draggedEntry in draggedKeyframes)
  309. {
  310. EdAnimationCurve curve = curves[draggedEntry.curveIdx];
  311. for (int i = 0; i < draggedEntry.keys.Count; i++)
  312. {
  313. DraggedKeyframe draggedKey = draggedEntry.keys[i];
  314. float newTime = draggedKey.original.time + diff.x;
  315. float newValue = draggedKey.original.value + diff.y;
  316. int newIndex = curve.UpdateKeyframe(draggedKey.index, newTime, newValue);
  317. // It's possible key changed position due to time change, but since we're moving all
  318. // keys at once they cannot change position relative to one another, otherwise we would
  319. // need to update indices for other keys as well.
  320. draggedKey.index = newIndex;
  321. draggedEntry.keys[i] = draggedKey;
  322. }
  323. curve.Apply();
  324. }
  325. // Rebuild selected keys from dragged keys (after potential sorting)
  326. ClearSelection();
  327. foreach (var draggedEntry in draggedKeyframes)
  328. {
  329. foreach (var keyframe in draggedEntry.keys)
  330. SelectKeyframe(new KeyframeRef(draggedEntry.curveIdx, keyframe.index));
  331. }
  332. guiCurveDrawing.Rebuild();
  333. }
  334. else if (isMousePressedOverTangent)
  335. {
  336. EdAnimationCurve curve = curves[draggedTangent.keyframeRef.curveIdx];
  337. KeyFrame keyframe = curve.KeyFrames[draggedTangent.keyframeRef.keyIdx];
  338. Vector2 keyframeCurveCoords = new Vector2(keyframe.time, keyframe.value);
  339. Vector2 currentPosCurve;
  340. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve))
  341. {
  342. Vector2 normal = currentPosCurve - keyframeCurveCoords;
  343. normal = normal.Normalized;
  344. float tangent = EdAnimationCurve.NormalToTangent(normal);
  345. if (draggedTangent.type == TangentType.In)
  346. {
  347. if (normal.x > 0.0f)
  348. tangent = float.PositiveInfinity;
  349. keyframe.inTangent = tangent;
  350. }
  351. else
  352. {
  353. if (normal.x < 0.0f)
  354. tangent = float.PositiveInfinity;
  355. keyframe.outTangent = tangent;
  356. }
  357. curve.KeyFrames[draggedTangent.keyframeRef.keyIdx] = keyframe;
  358. curve.Apply();
  359. guiCurveDrawing.Rebuild();
  360. }
  361. }
  362. }
  363. }
  364. else // Move frame marker
  365. {
  366. int frameIdx = guiTimeline.GetFrame(pointerPos);
  367. if (frameIdx != -1)
  368. SetMarkedFrame(frameIdx);
  369. OnFrameSelected?.Invoke(frameIdx);
  370. }
  371. }
  372. }
  373. internal void OnPointerReleased(PointerEvent ev)
  374. {
  375. isPointerHeld = false;
  376. isDragInProgress = false;
  377. isMousePressedOverKey = false;
  378. isMousePressedOverTangent = false;
  379. }
  380. internal void OnButtonUp(ButtonEvent ev)
  381. {
  382. if(ev.Button == ButtonCode.Delete)
  383. DeleteSelectedKeyframes();
  384. }
  385. /// <summary>
  386. /// Change the set of curves to display.
  387. /// </summary>
  388. /// <param name="curves">New set of curves to draw on the GUI element.</param>
  389. public void SetCurves(EdAnimationCurve[] curves)
  390. {
  391. this.curves = curves;
  392. guiCurveDrawing.SetCurves(curves);
  393. Redraw();
  394. }
  395. /// <summary>
  396. /// Change the physical size of the GUI element.
  397. /// </summary>
  398. /// <param name="width">Width of the element in pixels.</param>
  399. /// <param name="height">Height of the element in pixels.</param>
  400. public void SetSize(int width, int height)
  401. {
  402. this.width = width;
  403. this.height = height;
  404. guiTimeline.SetSize(width, TIMELINE_HEIGHT);
  405. guiEvents.SetSize(height, EVENTS_HEIGHT);
  406. guiCurveDrawing.SetSize(width, height - TIMELINE_HEIGHT - EVENTS_HEIGHT);
  407. guiSidebar.SetSize(SIDEBAR_WIDTH, height - TIMELINE_HEIGHT - EVENTS_HEIGHT);
  408. Redraw();
  409. }
  410. /// <summary>
  411. /// Number of frames per second, used for frame selection and marking.
  412. /// </summary>
  413. /// <param name="fps">Number of prames per second.</param>
  414. public void SetFPS(int fps)
  415. {
  416. guiTimeline.SetFPS(fps);
  417. guiEvents.SetFPS(fps);
  418. guiCurveDrawing.SetFPS(fps);
  419. Redraw();
  420. }
  421. /// <summary>
  422. /// Returns time for a frame with the specified index. Depends on set range and FPS.
  423. /// </summary>
  424. /// <param name="frameIdx">Index of the frame (not a key-frame) to get the time for.</param>
  425. /// <returns>Time of the frame with the provided index. </returns>
  426. public float GetTimeForFrame(int frameIdx)
  427. {
  428. return guiCurveDrawing.GetTimeForFrame(markedFrameIdx);
  429. }
  430. /// <summary>
  431. /// Sets the frame at which to display the frame marker.
  432. /// </summary>
  433. /// <param name="frameIdx">Index of the frame to display the marker on, or -1 to clear the marker.</param>
  434. public void SetMarkedFrame(int frameIdx)
  435. {
  436. markedFrameIdx = frameIdx;
  437. guiTimeline.SetMarkedFrame(frameIdx);
  438. guiCurveDrawing.SetMarkedFrame(frameIdx);
  439. Redraw();
  440. }
  441. public void AddKeyFrameAtMarker()
  442. {
  443. ClearSelection();
  444. foreach (var curve in curves)
  445. {
  446. float t = guiCurveDrawing.GetTimeForFrame(markedFrameIdx);
  447. float value = curve.Evaluate(t);
  448. curve.AddKeyframe(t, value);
  449. curve.Apply();
  450. }
  451. // TODO - UNDOREDO
  452. guiCurveDrawing.Rebuild();
  453. }
  454. public void Redraw()
  455. {
  456. guiCurveDrawing.Rebuild();
  457. guiTimeline.Rebuild();
  458. guiEvents.Rebuild();
  459. guiSidebar.Rebuild();
  460. }
  461. private void ChangeSelectionTangentMode(TangentMode mode)
  462. {
  463. foreach (var selectedEntry in selectedKeyframes)
  464. {
  465. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  466. foreach (var keyframeIdx in selectedEntry.keyIndices)
  467. {
  468. if (mode == TangentMode.Auto || mode == TangentMode.Free)
  469. curve.SetTangentMode(keyframeIdx, mode);
  470. else
  471. {
  472. TangentMode newMode = curve.TangentModes[keyframeIdx];
  473. if (mode.HasFlag((TangentMode) TangentType.In))
  474. {
  475. // Replace only the in tangent mode, keeping the out tangent as is
  476. TangentMode inFlags = (TangentMode.InAuto | TangentMode.InFree | TangentMode.InLinear |
  477. TangentMode.InAuto);
  478. newMode &= ~inFlags;
  479. newMode |= (mode & inFlags);
  480. }
  481. else
  482. {
  483. // Replace only the out tangent mode, keeping the in tangent as is
  484. TangentMode outFlags = (TangentMode.OutAuto | TangentMode.OutFree | TangentMode.OutLinear |
  485. TangentMode.OutAuto);
  486. newMode &= ~outFlags;
  487. newMode |= (mode & outFlags);
  488. }
  489. curve.SetTangentMode(keyframeIdx, newMode);
  490. }
  491. }
  492. curve.Apply();
  493. }
  494. // TODO - UNDOREDO
  495. guiCurveDrawing.Rebuild();
  496. }
  497. private void AddKeyframeAtPosition()
  498. {
  499. Vector2 curveCoord;
  500. if (guiCurveDrawing.PixelToCurveSpace(contextClickPosition, out curveCoord))
  501. {
  502. ClearSelection();
  503. foreach (var curve in curves)
  504. {
  505. float t = curveCoord.x;
  506. float value = curveCoord.y;
  507. curve.AddKeyframe(t, value);
  508. curve.Apply();
  509. }
  510. // TODO - UNDOREDO
  511. guiCurveDrawing.Rebuild();
  512. }
  513. }
  514. private void DeleteSelectedKeyframes()
  515. {
  516. foreach (var selectedEntry in selectedKeyframes)
  517. {
  518. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  519. // Sort keys from highest to lowest so the indices don't change
  520. selectedEntry.keyIndices.Sort((x, y) =>
  521. {
  522. return y.CompareTo(x);
  523. });
  524. foreach (var keyframeIdx in selectedEntry.keyIndices)
  525. curve.RemoveKeyframe(keyframeIdx);
  526. curve.Apply();
  527. }
  528. // TODO - UNDOREDO
  529. ClearSelection();
  530. guiCurveDrawing.Rebuild();
  531. }
  532. private void ClearSelection()
  533. {
  534. guiCurveDrawing.ClearSelectedKeyframes();
  535. selectedKeyframes.Clear();
  536. }
  537. private void SelectKeyframe(KeyframeRef keyframeRef)
  538. {
  539. guiCurveDrawing.SelectKeyframe(keyframeRef, true);
  540. if (!IsSelected(keyframeRef))
  541. {
  542. int curveIdx = selectedKeyframes.FindIndex(x =>
  543. {
  544. return x.curveIdx == keyframeRef.curveIdx;
  545. });
  546. if (curveIdx == -1)
  547. {
  548. curveIdx = selectedKeyframes.Count;
  549. SelectedKeyframes newKeyframes = new SelectedKeyframes();
  550. newKeyframes.curveIdx = keyframeRef.curveIdx;
  551. selectedKeyframes.Add(newKeyframes);
  552. }
  553. selectedKeyframes[curveIdx].keyIndices.Add(keyframeRef.keyIdx);
  554. }
  555. }
  556. private bool IsSelected(KeyframeRef keyframeRef)
  557. {
  558. int curveIdx = selectedKeyframes.FindIndex(x =>
  559. {
  560. return x.curveIdx == keyframeRef.curveIdx;
  561. });
  562. if (curveIdx == -1)
  563. return false;
  564. int keyIdx = selectedKeyframes[curveIdx].keyIndices.FindIndex(x =>
  565. {
  566. return x == keyframeRef.keyIdx;
  567. });
  568. return keyIdx != -1;
  569. }
  570. }
  571. /** @} */
  572. }